beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Anim

Animations

AnimNumber

 always animates to the current value

AverageInterpolation

Weighted average interpolation

Bang

 trigger a simple bang animation going from `1` to `0`

BoolAnim

 animate between two values based on a boolean value

FrameRangeAnim

parses string containing ranges of frames and play as coherent animation

FrameRangeAnimSwitcher

switch between multiple anim ranges of a keyframed 3d scene

InOutInAnim

 animates after a trigger from 1 to 0 to 1

LFO

 Low-frequency oscillation for animations

RandomAnim

 Animates between random values defined by a min and max value

RelativeTime

 Time since the patch was loaded in seconds

SimpleAnim

 simple animation between two values

SineAnim

 animation in the form of a sine/cosine curve (sinus/cos)

Smooth

 Smooths out jumps in values

Snap

 snap at certain points (e.g. while scrolling)

StringTypeAnimation

 Animates a text/string, like it is being typed out by a person

TimeDelta

 measure the time difference between two triggers

Timer

 A timer that can be started, paused and reset by triggering

Ops.Api.Ifttt

IftttTrigger

Triggers a custom event in the maker channel of IFTTT

Ops.Api.SoundCloud

SoundCloud

 Get infos / stream URL from a regular Soundcloud-track URL

Ops.Api.TeachableMachines

AudioClassifier

 Use the Teachable Machines audio classifier for your microphone. Insert the uploaded model URL.

ImageClassifier

 Use the Teachable Machines image classifier. Insert the uploaded model URL.

PoseDetection

 Use the Teachable Machines pose detection with your webcam. Insert the uploaded model URL.

Ops.Api.ThingSpeak

ReadEntries

Reads the most recent entries from ThingSpeak

ReadLastEntry

Reads the last entry from a channel from ThingSpeak

Write

Writes a value to ThingSpeak

Ops.Array

process and manipulate collections (arrays) of data

Array1To3

 convert array1 to array3

Array2To3

 inserts zeroes every third item

Array3

create an array of num triplets set to default values xyz

Array3AreaRemove

 remove points from an array3 with different shapes

Array3GetAverage

average x,y,z values of an array3x

Array3GetNumbers

 get 3 values XYZ from an array

Array3InterpolateDistributed

interpolate between two arrays

Array3Multiply

 multiply every XYZ member of array3x

Array3PushNumbers

 Push three numbers to the end of an array (was ArrayPushValue3x)

Array3RandomSelection

 extract definable amount of random xyz points from an array

Array3To2

remove every 3rd item of an array - changes array length

Array3VectorDistance

 Returns the distance between 2 points from an array

Array3VectorLength

 Returns the length of a vector from an array 3

Array4toArray3

convert an array4 to array3 by dropping every 4th number

ArrayAbs

 Converts array contents to absolute values - converts all negative numbers to positive numbers

ArrayAppendArray

 Append an array to an existing array

ArrayBuffer

 stores values in an array / fifo array buffer

ArrayBuffer3

 circular buffer for xyz values

ArrayCeil

Round numbers up

ArrayChangedTrigger

 Triggers when any array values or the array length has changed

ArrayChunk

 Extracts x elements from an array

ArrayClamp

 Clamp the values of an array to a min and max value

ArrayContains

 check if array contains a string or number (find,search,indexOf)

ArrayDivide

  Divides all values in an array by one number

ArrayFloor

 Round numbers down

ArrayFract

 Returns the fractional remainder of all values in an array

ArrayGetArray

get an array from an array of arrays

ArrayGetNumber

Returns a value from an array

ArrayGetObject

 get an object from an array

ArrayGetString

get a string from an array at [index]

ArrayIterator

 Loop over every element of an array

ArrayIteratorArray

iterate over an array of arrays

ArrayIteratorObjects

 iterate over an array of objects

ArrayLength

 Number of items in an array

ArrayLogic

 Performs logical comparison operations on a single array of numbers

ArrayLogicArray

 Performs logical comparison operations on two arrays

ArrayLogicBetween

If value of array is between min and max then the value is 1 else 0

ArrayMath

 Pick from multiple mathematical modes which can all be applied to a single array

ArrayMathArray

 performs a math operations on two arrays

ArrayMathExpression

 Calculates a user defined mathematical expression with up to 3 arrays and 3 numbers

ArrayMax

  Applies a max operation to all values in an array

ArrayMin

 Applies a min operation to all values in an array

ArrayModulo

 Applies a modulo operation to all values in an array

ArrayMultiply

Multiply every number in an array

ArrayOfArrays

 Create an array filled with other arrays

ArrayOfObjectsFilterByKeyValue

 filter key value pairs in objects in an array of objects

ArrayOfObjectsFilterKeys

 lose key-value pairs from objects in an array of objects

ArrayOfObjectsToString

 convert an array of objects into readable string format

ArrayPack

 Packs multiple arrays into a new array

ArrayPack2

 Packs two individual arrays into a new array

ArrayPack3

Packs 3 individual arrays into a xyz array

ArrayPack4

 Pack 4 arrays into one array

ArrayPow

 Applies a Pow function to an array

ArrayPushString

Push/Append a string to the end of an array

ArrayRandomSelection

 Extract a definable amount of values from an array

ArrayReverse

Reverses an array (creates a copy of the array before), shallow copy

ArraySetArray

put an array into an array

ArraySetNumber

 set a number at index in an array

ArraySetNumber3

set number values in an array3

ArraySetObject

put an object at index in an array

ArraySetString

 Set a string in an array at index

ArraySin

 Performs a sin or cos operation on the contents of an array

ArraySmoothStep

 Applies a smoothstep function to the contents of an array

ArraySqrt

 Returns the square root of all values in the array

ArraySubtract

  Subtracts one number from all values in an array

ArraySum

 Adds one number to all values in an array

ArraySumUp

 sum of every number in an array

ArrayToByteBuffer

convert an array to a bye buffer (Uint8ClampedArray)

ArrayToString

 Join array values to a string (concat)

ArrayTrigger

Trigger an array

ArrayUnique

 filters an array for duplicate items and returns all unique items in a new array

ArrayUniqueItemInfo

 will give you information about the count of "duplicates" in an array, as an object

ArrayUnpack2

Unpacks an xy array into separate arrays

ArrayUnpack3

splits a xyz array into 3 individual arrays

ArrayUnpack4

 Splits a xyzw array into 4 individual arrays

Array

 Can generate 3 kinds of arrays. Number - 1,2,3,4 - Normalized - (ContinuousNumberArray)

AverageArray

 smooth/average values in an array

BoolStateArray

 Array filled with `0`, only one can be `1`

CopyArray

 Copy an array with a trigger, reset to use a default array

CropArray

 Crops an array

CutArray

 Remove elements from an array from the beginning and/or the end

FillArrayRandomDuplicates

 Fill an array with random duplicates

FilterValidArray

Filter valid arrays

FlattenArray

Creates a new array with all sub-array selements concatenated into it

GetValuesFromArrayOfObjects

Get an array of values by key of objects in an array

HSBtoRGBArray

 generates RGBA array from up to 4 arrays (HSBA)

InfoArray

 get the min, max and average value from an array

InfoArray2

min,max and average values of an array2

InfoArray3

 min,max and average values of an array3

InterpolateArrays

 interpolate between two arrays (lerp) - linear interpolation

InterpolateArraysRange

 interpolate between two arrays, only a few numbers at the same time

InterpolateNumbersArray

 interpolate between all values of an array

InterpolateNumbersArray3

 get interpolated values between the indices of an array3x

IteratorArray3

 Iterates over an array in steps of three and outputs three values

LissajouseSpline

 generate spline using lissajous formulas

LoopArray3

 makes the 1st and last point of an array the same, good for closing splines and shapes

MapRangeArray

 Maps values in an Array from one range into another.

PaletteLibrary

 Contains a collection of palettes in groups of 5 to be used with the palette texture op

ParseArray

 Parse a string into an array (create)

PerlinArray

 Creates An array filled with Perlin noise values

RandomArrays

 create a random array of 1 to 4 dimensions

RandomNumbersArray3

 Generates a random array of numbers (was: RandomArray3x)

RandomNumbersArray4

 Generates a random array of numbers in 4-tuples

RandomNumbersArray

 Generate an Array of Random Numbers (was: randomArray)

RandomWordsArray

Generates an array filled with random english words

ReduceArray3

Copies only every x point from an array

ReverseArray3

 Reverses an array with value triplets [x, y, z, ...]

RingBuffer

 Array of fixed size, index is automatically incremented and restarts after reaching the end

RingBufferTextures

Stores various textures in an array, starts at the beginning again when end reached

RotateArray

 Shift array contents based upon rotate amount

RouteArray

 Route an array to an output port

SetNumberArray

 Change the Number of an array at an index

SetNumbersArray3

 set three values at position index in an array

ShuffleArray3

 Shuffles/Randomizes the order of an array of triplets

ShuffleArray

Randomizes the order of elements inside an array

SimplexArray

 Creates An array filled with Simplex noise values

SmoothArray

 Smooths out changes in values of an array

SortArray

 Sorts an array of numbers with one of two modes - ascending or descending

SortArray3

 Sorts an array with the lowest values of the selected component.

SortArray3ByDistance

 sort an array3, by the distance of each point to the previous point

SortArrayObjectsByKey

 sort an array of objects by value of object keys

SplineLengthArray3

 Returns a number with the total distance between the points/items in an array3

SplinePositionAtDistanceArray3

 get position in array3/spline at distance from start

SplinesToLineStripArray

 convert an array of splines to one "line stripped" array

StringToCharArray

 Turns a string into an array of single characters or ASCII numbers

SubdivideArray1

 For subdividing splines, smoothing lines using cubic bezier interpolation

SubdivideArray3

 For subdividing splines, smoothing lines using cubic bezier interpolation

SwitchArray

switch between multiple arrays

SwitchArrayOnTrigger

switch between multiple arrays

TransformArray3

transform (translate,rotate,scale) positions in an array3x

WeaveArrays

Weaves two arrays together (combine, join, merge)

Ops.Array.PointArray

process and manipulate collections (arrays) of data
Filter: All pointArrays Spline 

FillPointArrayDuplicates

fill a XYZ array with existing duplicate points until it reaches the length

RedistributeSplinePoints

recalculate a spline / change number of points of a spline

Ops.Audio

BpmTap

Let’s you tap in a beat, useful to synchronise visuals to music (VJ, sync, sound)

MidiJson

 read MIDI information at time x

MidiJsonNote

filter midiJson for notes

SpeechRecognition

 speech to text recognition

Ops.Boolean

And

 Outputs `true` if both input values are `true` (boolean)

BoolToNumber

Outputs `0` for `false` and `1` for `true` (converter, boolean)

BoolToString

 convert boolean to string

IfFalseThen

Triggers if input value is `false`

IfTrueThen

 Switch, trigger one or the other trigger port based on the input value

IsOne

Returns `true` if input value is `1`

IsZero

Returns `true` if input value is `0`

MonoFlop

 Sets output to `1` when triggered, turns back to `0` automatically after x seconds

Not

result is false if input is true and vice versa (negate/toggle/switch/!=)

Or

Returns `true` if one or more of the input booleans are `true`

OrNumber

Output another number if input number is zero

ParseBoolean

parse boolean from string/number

RouteBoolean

 Route a boolean to an output port

ToggleBool

Toggle a boolean value by triggering

ToggleBoolValue

Inverts a boolean value (negate, flip, not)

TriggerBoolean

trigger true or false values

TriggerChangedFalse

Triggers next only after value has changed to `false`

TriggerChangedTrue

Triggers next only after value has changed to `true`

TriggerOnChangeBoolean

Triggers when boolean value has changed

Ops.Cables

Filter: All dataInfo 

AssetPathURL

outputs the path to the assets

FPS

output current frames per second

PatchInfo

read patch config when embedding on another page

UIMode

Outputs `true` if patch is executed in the cables editor (UI)

Ops.Color

Filter: All converter 

ColorPalettes

 Contains a collection of nice color palettes

HSBtoRGB

 Converts a color from HSB to RGB (conversion, HSV, HSL, colour, mode)

HexToRGB

Converts a hex color like `#ff0000` to number values

RGBtoHSB

convert RGB color to HSB Hue, Saturation, Brightness

Ops.Date

DateAndTime

 Returns current date and time

DateCalc

 Perform date calculations

DateDifference

Calculates the difference between two timestamps

DateFormatter

 String representation of a date

DateIsoToTimestamp

 parses a date and time in iso format and outputs a millisecond timestamp

DateTimestamp

Calculates the timestamp of a date by year / month / day / hour / minute

Ops.Debug

Console

Shows console log output on the screen

ConsoleLog

Log incoming values to the console/dev tools

GlDebug

see current gl states and error message

ProfileGL

dump all gl commands of one frame to console

StopWatch

Measure the time used to render all child nodes in milliseconds

Trace

Outputs a stack trace to the console

Ops.Device.Mobile

ShakeGesture

Reads the accelerometer data from a mobile device

Ops.Devices.GamePad

Filter: All hardware 

GamePad

 Outputs the button states of a gamepad

GamePadJoystickAxis

get axis and angle of a joystick/thumbstick

GamePads

 list connected gamepads - press a button to connect

Ops.Devices.Keyboard

Filter: All hardware 

CursorKeys

 get the state of your keyboards arrow keys

KeyPress

 triggers when a key is pressed

KeyPressLearn

triggers when certain key is pressed or released

QWERTYtoMidi

 Emulates a MIDI keyboard using your regular keyboard

Ops.Devices.Midi

Filter: All hardware 

DeviceList

 list of midi devices

MidiCC

 read CC value from Midi controller

MidiCCOut

 send MIDI CC data to a midi output

MidiChord3

 Map 3 midi notes to values

MidiClock

 sends out midi clock signals as triggers

MidiInputDevice

 connect to MIDI device output port

MidiMonitor

 detailed information about Midi events being sent

MidiNRPN

 read NRPN value from controller

MidiNRPNOut

 send midi NRPN data to a midi output

MidiNote

 Read a single midi note

MidiNoteFilter

 Only read a range of notes (e.g. C1 to C2)

MidiNoteOut

 send midi note data to a midi output

MidiOutputDevice

 Connect to MIDI device input port

MidiTranspose

 transpose incoming midi notes

MidiValueToNote

 Converts a MIDI value to a note string

Ops.Devices.Mobile

Filter: All hardware 

DeviceVibrate

vibrating a mobile device

GeoLocation

 tries to get the geo coordinates from the mobile device/browser

LockOrientation

locks orientation to landscape or portrait mode

MotionSensor

 get values from the device motion sensor mobile

Pinch

detect two finger pinch gestures on touchscreens

ScreenOrientation

get orientation of the physical screen

Ops.Devices.Mouse

Filter: All hardware 

MouseButtons

Get the state of mouse buttons

MouseDrag

 get delta of mouse position while dragging

MouseWheel

 outputs delta values controlled by the mousewheel (scroll, zoom)

Mouse

 Get mouse coordinates and events

Ops.Devices.OSC

Filter: All Osc 

OscArray

 Outputs an array of data from a user defined OSC address

OscMessage

 Shows the current active address of an incoming OSC message

OscNumber

 Outputs a single number from a user defined OSC address

OscNumbers

 Outputs up to 4 numbers from a user defined OSC address

Ops.Devices

Filter: All hardware 

TouchGesture

detect touch gestures like swipe and pan

TouchScreen

touch screen input: e.g. position of fingers

Ops.Exp.Gl

Experimental Ops

Circle2

Creates a circle mesh

MorphGeometriesFaces

morph individual faces between two geometries

SplineDeform

 Deform a mesh along a spline

VectorFieldArray

 use pixel luminance texture to rotate/scale a mesh in a grid field

Ops.Exp.Gl.Physics.Body

Experimental Ops

PhysicsCube

 physical body in form of a cube

PhysicsSphere

physical body in form of a sphere

Ops.Exp.Gl.Shader

Experimental Ops

SetMaterialParameters

edit shader parameters

SetUniformValue

set a uniform value of the current shader

Ops.Exp

Experimental Ops
Filter: All generator 

LinesFromPoints

Connects all points to lines

MatrixToCssTransform

convert webgl modelmatrix to css transform matrix

Ops.Exp.Ui

Experimental Ops

DisplayValue

show a value in the patchfield

Ops.Game

PersonController

 simple controller example op for game characters

Ops.Geometry

BoundingBox

create a simple bounding box from width,height,depth

GeometryToWireframeArray3

 generate an array of lines from a mesh to render a wireframe

Ops.Gl

WebGl Ops

Array3ToTexture

 convert an array of RGB values to a texture

AspectRatio

 set fixed viewport aspect ratop and letterboxing

BlendMode

 change how colors are mixed (blending/mixing modes)

CalculateNormals

calculate normals of a geometry

Canvas2Texture

convert a canvas to texture

CanvasFocus

is canvas focussed ?

CanvasInBrowserViewport

check if webgl canvas element is in the current browser viewport

CanvasInfo

 the size of the canvas in pixels, aspect ratio and pixel density

ClearColor

 sets all cleared pixels to one colour. Use to change the background colour.

ClearDepth

 Clears the depth buffer (zbuffer, z buffer)

ColorMask

 enable/disable color channels RGBA

ColorPick

 pick a color at x,y coordinates of canvas

DepthTest

change depth testing method (depthMask,depthWrite,depthFunc)

DirectionalTranslate

 translate away from a point in space

DownloadTexture

 Download a texture as png file

DrawTextureMapping

 draw texture mapping coordinates

FaceCulling

 Disable the rendering of front or back facing triangles with culling

FontMSDF

 Load MSDF Font data and texture to use

ForceCanvasSize

 Resize canvas element to a specific pixel size or aspect ratio

GlInfo

information about the webgl context

GlPrimitive

force rendering of meshes using points,lines or triangles

GradientTexture

 texture containing a colour gradient that can be altered with an editor

GridTransform

 transform and arrange elements into a grid

Identity

reset all transforms (modelmatrix)

IdentityViewMatrix

reset the view matrix (cameras etc.)

ImageSequenceAnim

 play a image sprite animation

InteractiveRectangle

An area which is interactive

LetterBox

Sets an aspect ratio

LineFont

 A Simple way to write text on the screen.

MainLoop

Trigger other ops once every frame to create smooth animations (renderer)

MeshInstancer

 Draw the same mesh multiple times on the GPU

MeshMorph

morph from one geometry to another

MeshSequence

 morph between a series of meshes

MorphGeometries

morph between two geometries and render it

NormalizeScreenCoordinates

convert screen pixel coordinates to range 0-1

Orthogonal

 Orthogonal projection / objects in distance don't appear smaller (isometric)

Performance

 Show WebGl Performance Statistics

PerformanceMeasure

Measure the time used to execute all child ops

Perspective

Adjust FOV, field of view, and frustum clipping

Phyllotaxis

transform objects to look like the phyllotaxis pattern

PixelProjection

 remaps world co-ordinates to a pixel co-ordinate system

PointCollector

save points/coordinates in an array

PointCollectorCollect

collect world space coordinates into an array

PointCollectorScreenCoords

collect screen pixel coordinates into an array

QrCode

 generate a qr code as a texture

RandomCluster

 Transforms objects randomly in space

RandomizeTriangles

 randomize order of triangles in a geometry

Render2Texture

Render something into an Image

Render2Textures

 render to multiple textures at the same time

RenderAnim

render an animation and save as file webm video or png image sequence

RenderGeometry

 Render a geometry as mesh

ResetTransform

reset current transforms to initial value (identity)

SaveScreenShot

 Download the current screen content as png file

ShowNormals

 visualize normals, tangents or bitangents

SurfaceScatter

 Scatter an object on the surface of a mesh with different distribution methods

SvgPathes

extract pathes from a svg json

TesselateGeometry

 create new triangles in a mesh (subdivide)

TextMeshMSDF

 draw text

Texture2ColorArray

 extract colors from a texture

TextureArray

create an array of textures

TextureArrayLoader

 load multiple images into an array

TextureArrayLoaderFromArray

 load multiple texture from filenames given as an array

TextureColorPick

 get the color of a pixel in a texture

TextureFromColorArray

 create a texture from an array of number values

TextureToPointArray3

generate an array3 of grid positions from a texture

TextureToPoints

 Create points by sampling texture

Texture

 Load an image as a texture

TriggerOnCanvasResize

will trigger when canvas was resized

ValidTexture

output current input texture or a default texture

ViewPortSize

Outputs current viewport size

Viewport2

force a viewport aspect ratio

WebGlVersion

which webgl version is being used

Ops.Gl.CubeMap

WebGl Ops
Filter: All cameras Material 

CubeMapCamera

 render a scene into a cubemap

CubeMapFromTextures

 generate a cubemap from 6 textures

CubeMapMaterial

 use a cubemap or equirectangular texture as a material

CubemapToEquirectangularTexture

 visualize cubemap as folded texture or equirectangular texture

EquirectangularTextureToCubemap

 convert an equirectangular map to a cubemap

Skybox

 render an equirectangular map or a cubemap as scene background

Ops.Gl.GLTF

WebGl Ops

GltfAnimationArray

 Convert an animation into an array of coordinates

GltfMeshSequence

 switch between meshes e.g. like a stop motion animation

GltfNodeTransform

 get current transformation of a gltf node

GltfNodeTransforms

output all transformations of nodes starting with [search]

GltfNode

Control a single node from the GLTFscene op

GltfPhysicBodies

 create physics bodies/bounding boxes for gltf nodes

GltfScene

 Load GLTF/GLB 3d files

GltfSetMaterial

 Assigns a material to a node inside of the gltfScene op

GltfTexture

 load textures from inside a .glb file

GltfTransformNode

set transformation of a gltf node

Ops.Gl.Geometry

WebGl Ops

AlignGeometry

 align a geometry / change its pivot / center / origin point

BoundingBoxVisible

 Test if a boundingbox could be visible in the current viewport

DivideGeometry

 disconnect faces/polygons of a mesh

FlipNormals

flip all normals of a geometry

GeometryBoundingBox

 Calculate a bounding box from a geometry

GeometryInfo

information about a geometry

GeometryMerge

 merge two geometries to one

GeometryMergeSimple

 merge two geometries

GeometryPoints

 get vertices of a geometry as array3x (vertex vertices)

ScaleGeometry

uniform scaling of geometry vertices

SortGeometryAxis

sort geometry triangles by position

TransformGeometry

 transform vertices of geometry

Ops.Gl.Matrix

WebGl Ops

ArrayPathFollow

 interpolate position on a spline/array3x

ArrayPathFollowParticles

 render lots of particles following a path/spline/array3x

ArrayTranslate

iterate over an array3: translate to xyz, then trigger next op

Billboard

 rotate an object to always face the camera

Camera

 Transforms and projects the scene from the point of view of the camera.

CameraInfo

 get camera attributes from current camera/orbit controls

CameraPosition

 get the current position of viewmatrix/camera eye

CircleTransform

 Transform following Meshes around a Circle

Coordinates

 current xyz coordinates (modelmatrix)

DeviceOrientationCamera

gyroscope motionsensor camera

GetMatrixScaling

Get the scalar scaling of a matrix

GetModelMatrix

get current modelmatrix

GetProjectonMatrix

 get current projectionmatrix

GetViewMatrix

get current viewmatrix

InterpolateMatrix

interpolate between two matrices

LookatCamera

 transforms view to look from eye to center

MatrixMul

multiply modelmatrix

MatrixTranslation

 get translation of a matrix

MulViewMatrix

multiply view matrix

MultiplyModelMatrix

multiply model matrix

OrbitControls

 rotate your object by clicking and dragging the mouse

Quaternion

multiplies current modelmatrix with a quaternion

QuaternionCamera

Set up a camera, rotated by a quaternion

RandomGridPlacement

 place random objects on a grid

RandomGridPlacementArrays

 Place random objects on a grid

Scale

Scale all child objects

ScaleXYZ

enlarge or shrink objects by a scale factor for every axis

ScaleXYZViewMatrix

 scale xyz of viewmatrix

ScreenCoordinates

 screen/pixel coordinates of the current transform

ScreenPosTo3d

 convert screen coordinates to a 3d position

SetProjectionMatrix

set a projection matrix

Shear

 displaces each point of a mesh in fixed direction

Transform

Transform objects in 3d space (rotate, translate, scale)

TransformMul

multiply current modelmatrix

TransformView

transform the viewmatrix

Translate

Translate objects (move / position in 3D space)

TranslateView

translate the view/camera matrix

WASDCamera

 simple camera you control with W,A,S,D keys like in a FPS game

Ops.Gl.Meshes

WebGl Ops

CablesLogo

 cables logo mesh/geometry

Circle

Draws a circle

Cone

 draw a cone

Corner

 render a rectangular corner

Cross

 Draws a cross with controllable thickness and length.

Cube

 draw a cube

Cylinder

 draw parameterizable cylinder (aka tube,pipe,round,circle)

FloorGrid

 draw a grid on the floor

FreeFormPlane

 a freely deformable plane

FullscreenRectangle

Draws a rectangle using the full WebGL canvas size

Grid

 draw a simple grid of lines

HeightMap

 generate a rectangular mesh where the height is defined by the luminance of an image

Helix

 generates a helix, spiral spline

Icosahedron

 Renders a icosahedron (polyhedron with 20 faces)

Line

 Draw a line between two points

LinesArray

 an array of lines

ParametricSurface

 Creates a 3d mesh from a 2d area expressions

PointCloudFromArray

 visualize an array of coordinates as points

Polyhedron

 generate polyhedron meshes

Pyramid

 render a pyramid mesh

RectangleFrame

 Draws a rectangle frame

RectangleRounded

 Draws a rectangle with rounded corners

Rectangle

 draw a rectangle (plane)

SimpleSpline

 Draws a simple spline only one pixel wide

SimpleWireframe

 Simple Wireframe Line Renderer

Sphere

 draw parameterizable sphere

SplineMeshMaterial

 material for splinemesh

SplineMesh

 draw splines/lines

Star

 draw a star mesh (saw,gear)

SuperShape

Renders a super shape

TextMesh

 Draws text in 3d space

Torus

 draw a torus (doughnut, donut, ring mesh)

Triangle

 Draw a triangle

TriangleArray

 Draws multiple triangles using coordinates from an array

TriangleSphere

 a sphere mesh with uniform distributed vertices

Ops.Gl.Phong

WebGl Ops
Filter: All Material 

AmbientLight

 ambient light for phong material shading

DirectionalLight

 Directional light for phong shading

LambertMaterial

 a simple shaded material

PhongMaterial

 A shaded material for lighting objects

PointLight

 Point light for phong shading

SpotLight

 spot light for phong shading

Ops.Gl.Shader

WebGl Ops
Filter: All Material dataInfo 

BasicMaterial

 A material without shading

ChromaKeyMaterial

 display texture and replace a color with transparency

CustomShader

 Write your own custom shader

ErrorMaterial

draw meshes using the cables error material shader

FrontBacksideMaterial

 see which faces are facing the camera

IBLMaterial

  image based lighting material using cubemaps

MatCapMaterialNew

 Easy to use image based lighting Material

Picker

Test if the mouse hovers over drawn elements

PickingMaterial

Test if following meshes are picked by the picker

PointMaterial

 Draw all vertices as points / circles

SetShader

Sets a shader

Shader2Texture

 render a shader into a texture

Shader2Textures

 render a shader to multiple textures

ShaderDefine

Set shader defines

ShaderInfo

view current shader source code

ShowNormalsMaterial

 render mesh normals as colors

ShowTexCoordsMaterial

 visualize texturecoordinates/UV mapping of a mesh

SwitchShader

Switch between two shaders

TextureLookupColorMaterial

 lookup color values from a texture and use it as object color

VertexColorMaterial

draw a mesh showing only it's vertex colors

WireframeMaterial

 Renders following meshes as wireframes

Ops.Gl.ShaderEffects

WebGl Ops

AreaDiscardPixel

do not draw pixels inside a defined 3d area

AreaRotate

rotate vertices in an area around a center point

AreaScaler

 Scales the size of meshes within the area of influence

AreaTranslateFBMNoise

 Translate object positions with a noise function

AreaTranslateMeshes

Change the position of all meshes inside of the area of influence

Bend

bend objects along an axis

Bulge

 displace vertices by the value in a texture

ClampVertexPosition

 clamp/restrict the vertex position to min/max values per axis

ColorArea

 colorize all meshes around current position

ColorizeInstancedMeshes

 colorize instanced meshes by picking random color from a texture

CubeMapReflection

 add a reflection to any material

DeformArea

 deform a spherical area of a mesh

FogEffect

Fog as a shadereffect applied to a material

FresnelGlow

 add fresnel glow to any material

GrassWobble

 simulate grass motion in wind

InstancedDisplacementMap

 displace positions of instanced meshes using a texture

InstancedPerlinPosition

 displace position of instanced object by perlin noise value

InstancedTextureColorize

 colorize instanced meshes using a texture

LimitMeshByTexCoord

 discard pixel if texture coordinate is below threshold

MeshPixelNoise

3d space noise for mesh materials

PerlinAreaDeform

Displace vertices using perlin noise animation

Render2TexturesSlots

 select textures to render to

ScaleByNormal

 scale vertices of an object in the direction of face normals

Shadow

 add shadow capabilities to any material

SplineRepeatInstanced

 Repeat a mesh along a spline using instancing

TextureProjection

 texture projection on meshes

TransformInstanced

 transform instanced object

Twist

twist a mesh around an axis

VertexColorAsAlpha

 Use mesh vertexcolor as Alpha/Opacity

VertexDisplacementMap

 Displace the vertices of a mesh with the pixels brightness values from a texture

VertexNumberLimit

 only draw the first X vertices of a mesh

VertexSinusWobble

 sine wave vertex displacement

Ops.Gl.TextureEffects

WebGl Ops
Filter: All generator 

Alpha

 Modify current alpha/opacity

AlphaMask

set alphachannel of current imagecompose via a texture mask

BarrelDistortion

 Simulate fisheye effect

Blur

 Blur the pixels of an image

Border

 Draws a Border around the current ImageCompose

BrightnessContrast

 adjust image brightness and contrast

BulgePinch

 bulge and pinch an image (deform,stretch,distort)

CheckerBoard

 draw a checkerboard pattern

ChromaticAberration

 simulating lens effect by shifting rgb channels

CircleTexture

Draw 2d circle into texture

ClampTexture

 Clamps a texture to min and max values - Also has remap modes

Clarity

Increase contrast in midtones

Color

 fill image using a color (overlay)

ColorBalance

 change intensity of r,g,b channels

ColorChannel

enable disable RGB color channels

ColorMap

 colorize a black and white image using a gradient texture

CustomTextureEffectShader

 Use custom shader as a texture effect

Denoise

 Denoise texture effect - used to smooth out noisy images

DepthTexture

 draw the content of a depth texture

DepthTextureFocus

 draws a gradient from white to black back to white over distance of the scene

Desaturate

 Remove colors from image / greyscale

Dither

 convert color to balck and white patterns

DrawImage

Draws an image into a composition

EdgeDetection

 Draw only the edges of an image

Emboss

 Emboss / bevel effect

FXAA

 post processing antialiasing

FastBlur

Blurs a texture - cheap and fast

Flip

 flip the image on x or y axis

Fog

 add post processing fog (nebula) to a scene

GammaCorrection

 Allows for Gamma correction of a texture

Gradient

 Draws a simple gradient between three colors

GridTexture

 Creates a grid texture

GrowPixels

 Make one pixel lines thicker via postprocessing

Hue

 Adjust Hue of current ImageCompose

ImageCompose

Compose Images and effects as layers to generate new Images

Interlace

 Tv scanlines effect

Invert

 invert image colors

Kaleidoscope

 kaleidoscope effect

LUTMap

 apply color filter/effects by using a lookup texture

LensDirt

 Creates a lens dirt like texture

LensScratches

 Creates a procedural texture simulating scratches on a lens

Levels

 adjust levels to correct the tonal range of an image

LumaKey

 Remove darkest or brightest parts of the image

Mirror

 mirroring image effect

PaletteTexture

 Create a RGB palette using an array

PixelDisplacement

 Changes color lookup for every pixel using a displacement map

Pixelate

 Pixelate an image

Plasma

 Renders a plasma effect

PolarCoords

 display texture using polar/radial coordinate system

Posterize

 reduce number of colors

PseudoLensFlares

 simulate lens flare effect

RGBOffset

 Offsets the xy components of an RGB texture

ReactionDiffusionSystem

Cellular automata system as feedback loop texture.

RectangleTexture

 Draw a 2D rectangle with controllable parameters

RemoveAlpha

Remove alpha information from image

RepeatTexture

 Repeat Image

RgbMultiply

 multiply image colors by color channel

RotateTexture

 Rotates a texture

RoundCorners

 draw round corners around image (border)

SSAO2

 screen space ambient occlusion

ScaleTexture

 Scales a texture

ScrollTexture

 scroll image

Shapes2d

 Generates different 2d shapes to use as a texture

Sharpen

 Adjust image sharpness

SkewStretchImage

 skew / stretch an image by rendering scaled sides

Stripes

 Create a texture of stripes

TextureDifference

render the difference of two textures

ToNormalMap

 Convert a black and white map to a normal map

Twirl

 Creates a twirl/swirl/spiral effect in a texture

Vibrance

 adjust vibrance/saturation

Vignette

 Simulating an old camera effect of fading away the edges of the image

WaveformGradient

 Generate different texture waveforms. Sine, sawtooth and triangle.

Waveform

 Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.

WipeTransition

 Uses a BW Texture to reveal the layer underneath.

Wobble

 waving wobble motion effect

ZoomBlur

 directional blur effect

Ops.Gl.TextureEffects.Noise

WebGl Ops
Filter: All random generator 

CellularNoise

 cellular noise

FBMNoise

 fractional brownian motion noise

GlitchNoise

 Creates a black and white glitched texture to use for displacement

HexagonNoise

 Creates a hexagonal noise texture

LayerNoise

 Multilayer perlin noise variation

Noise

 white noise pixel effect

PerlinNoise

 draw perlin noise into an image

PixelNoise

 Pixelated noise

PolkaDotNoise

 noise circles

SimplexNoise

 simplex noise generator

TriangleNoise

 noise made from triangles

ValueNoise

 value noise

Voronoise

 Voronoi Noise function

WorleyNoise

 Worley noise

Ops.Gl.Textures

WebGl Ops

ColorTexture

Simple texture filled with one color

CopyTexture

 copy a texture and optionally resize it

EmptyTexture

A very simple empty texture

GraphTexture

 draw a graph of a value into a texture

Histogram

 graphical representation of distribution of color in a texture

NoiseTexture

 Simple noisetexture

SwitchTextures

 Switch between different textures

TextTexture

 Generates a texture which reads Text

TextureInfo

Outputs information about the connected texture

TextureSVG

 Load a SVG image and convert to a texture of pixels

VideoTexture

 Play a video file and use it as a texture

WebcamTexture

use your webcam camera as a texture

Ops.Gl.Vr

WebGl Ops

MainloopWebVr

 experimental webvr rendering / currently not being developed due to XR update

VrController

VR Controller / Currently not being developed due to XR update

Ops.Html

Filter: All dataInfo drawText 

AppendChild

Appends a HTML DOM Element to another

AudioMediaElement

Simple Audio Player, using HTML5 Audio, does not need WebAudio

BackgroundImage

 Load a background image and use css styling

BrowserInfo

 Reports the browser being used

BrowserSpecificFile

 set file dependant on browser

CSSFilter

 set css filter to html element (blur/opacity/contrast)

CSSPropertyString

 Modify a css property of an element with a string

CSSProperty

 Set css style properties of a html element

CSS

 Define a custom stylesheet

CablesLink

create a cables logo which links to cables gl

Cursor

Set the mouse cursor

DivElement

 Create a html DIV element

ElementChilds

 Set childs of a HTML Element

ElementFadeInOut

 fade html elements in or out

ElementSize

 Get size and position of a HTML element

EventListener

Listen to events of an element

FontFile

 Load a font file like .otf, .ttf, .woff via css

FullscreenMode

switch webgl to fullscreen

GetCssVariable

gets current value of CSS Variable

HyperLink

 Open another website

IFrame

 Show another website in an iframe element

MailtoLink

 creates a mailto: link to open the default email app

ModalOverlay

 create a modal HTML overlay with a darkened background

MouseCursorImage

Use image an as mouse cursor

Notification

 Trigger a simple pop up notification on the screen

QuerySelector

Selects an element in the DOM

ReloadPage

reload the website

RemoveAllClasses

remove CSS class [classname] from all html elements that have class [classname]

ScrollPosition

the current x y top left scrolling position of html page

SetCssVariableColor

 set color value of a CSS variable

SetCssVariableString

 set CSS variable string value

TextArea

 textarea html element

ToggleClass

 add or remove css class to/from a HTML element

TransformElement

 move html element to current transformation in screen space

VideoElement

 html video player element

WindowClose

close current window

WindowHasFocus

detect if the browser window/tab has focus

WindowInfo

 size of browser window in pixels

YoutubePlayer

 play a youtube video in a HTML element

Ops.Html.Event

CustomEventListener

Add a custom event listener

PreventDefault

Prevents the default on a JavaScript event

StopPropagation

Stop a JavaScript event (bubbling / capturing)

Ops

InteractionListener

Was there mouse movement the last x [duration] seconds?

ObjectChanged

triggers when object input has changed

Sequence

control the order of execution/triggering

Ops.Json

Filter: All converter 

AjaxRequest

 Request a json file and output an object (ajax, url, json)

CsvArray

 parse CSV files as array

CsvColumnArray

get all values of a CSV column as array of strings

CsvJsonFile

 load a csv json file as array

FilterValidObject

Filter valid objects

GateObject

Will only allow an Object to to be output if the the pass through parameter evaluates to true

GetStringFromObject

get string from object

ObjectFunnel

outputs the last changed object

ObjectGetArrayByPath

 returns the array at the position defined by a path

ObjectGetArrayValuesByPath

 Outputs all the values of the properties of an array of objects given a path

ObjectGetArray

Returns an array from a JSON-object

ObjectGetNumberByPath

 finds a number at a position in an object defined by path

ObjectGetNumber

Get a number from an object

ObjectGetObjectByPath

 Returns the object at the position defined by a path

ObjectGetObject

Get an object from an object

ObjectGetString

Get string from object by key

ObjectGetStringByPath

 Finds a string at a position in an object defined by path

ObjectIsNull

check if object is null or a valid object

ObjectIterate

iterate keys of an object

ObjectKeys

returns an array of strings, which contain the keys of the object

ObjectOr

result is first connected valid object

ObjectRecorder

record objects and download as json file

ObjectRelay

Let’s a object through only if control bool is true

ObjectSetNumber

set number at key in an object

ObjectSetString

set a string value by key in an object

ObjectStringify

Convert object to string

ObjectToArray

cast an object port to an array port

ObjectToJSON

convert an object to a JSON string (stringify)

ObjectTrigger

set output object when triggered

ParseObject

 Parses a string to a JSON object

RouteObject

 Route an object to an output port

SaveJsonFile

 save/download an object as json file

SwitchObject

 Allows switching between objects

Ops.Json3d

Filter: All dataInfo 

ClonedMesh

internal op for json3d instanced/clones meshes

Material

internal json3d op for setting a material

Mesh

internal op of json3dscene - render a mesh

Mesh3d

 Load a 3D mesh - model into a scene , e.g. .FBX. DAE .OBJ (was: json3dmesh)

MeshExplosion2

 create an explosion-effect using pre sliced 3d models

QuaternionChannel

internal json3d op for rotation animations

ScaleChannel

internal json3d op for scale animations

Scene3d

 load a 3d scene, .fbx, .dae, collada etc.

SceneInfo

information about the current 3d scene

SetMaterial

internal json3d op

SetMaterialShader

set a shader that was set up using the overwrite material of json3d scene

TranslateChannel

internal op of json3d scene

Ops.Lottie

LottieSVGPlayer

 Play Bodymovin/Lottie animations as SVG in a HTML element

LottieTexturePlayer

 Play a Lottie animation in a texture

Player

play/render a bodymovin animation to a texture

Ops.Math

Abs

Returns the absolute, positive value

Accumulator

 Add to and multiply a number, set to current value

AddUp

add up numbers

AngleBetweenPoints

 outputs the angle between two points (degree)

ApproachInterpolation

weighted average interpolation

Array3MultiplyMatrix

multiply every XYZ coordinate with a matrix

Array3To2dProjection

calculate 2d positions of an array3x

Atan2

Calculates the angle from a specified point to the coordinate origin.

Average

average of last two values

ButterflyCurve

generate coordinates of a butterfly curve

Ceil

Returns the smallest integer greater than or equal to a given number

CircleCoordinates

 x and y coordinates of a circle

Clamp

Makes sure a value is within range cuts off the rest

Cosine

Calculates the cosine of an angle.

Crossfade

 crossfade between 2 values

DegreeToVector

 Calculates a vector (x and y) based on an angle in degrees

Degrees

Converts a radian measurement to its corresponding value in degrees.

Delta

difference to the last value (previous, store)

DeltaSum

 add delta values to an clamped absolute value

Difference

Difference between two numbers

Distance2d

 Calculates the Distance between two 2d points

Distance3d

distance between two 3d points

Distance3dNew

distance between two 3d points, calculated when triggered

Divide

Divides a number by another

Ease

 map a value to an easing curve

Exp

Calculates the power of Euler’s number

FlipSign

positive numbers become negative and vice versa

Floor

returns the largest integer less than or equal to a given number

Fract

 returns the fractional part of a number

GaussianRandomArray

 random numbers fitting a Gaussian, or normal, distribution

Incrementor

 increment a number by triggering

IndexFraction

 return fraction of value by index

Interpolate

Interpolate between values, lerp, linear interpolate

Log

Calculates the logarithm of Number

MapGeoCoordsSpherical

 map geo locations (latitude - longitude) to spherical coordinates

MapRange

 Maps a value from one range into another.

Math

 Allows different mathematical operations to be applied to two numbers

MathExpression

 calculates a user defined mathematical expression with up to 4 variables

Max

Sets the output to the input value which is higher

Max2

Returns the biggest number

MaxSinceReset

Outputs the maximum value since reset has been triggered

MercatorCoord

 project mercator coordinates

MercatorCoordsArray

 Mercator map and center an array of latitudes and longitudes to a local coordinate system

MinSinceReset

Outputs the minimum value since reset has been triggered

Min

Result will be the smaller number of the inputs

Modulo

outputs the remainder after division of one number by another

Multiply

Multiplies two numbers

NumberDivisible

 is a number capable of being divided.

OneMinus

 subtract a number from one

PerlinNoise

 outputs a perlin noise value like random

Phyllotaxis2

 coordinate generation like arrangement of leaves in some plants

Pi

returns PI (3.141592653589793) * multiply amount

PointInRectangle2d

 test if a point is in or outside of a rectangle

Pow

value of x to the power of y

PowerOfTwoSize

Return the next values as power of two

Radians

Converts a degree measurement to its corresponding value in radians.

RandomNumbers

simple way to get random numbers without using arrays

RotationFromNormal

Create rotation matrix from normal

Round

Outputs number rounded to the nearest integer

RoundEven

 round to the next even number

Sign

 get sign of value

SimpleMovingAverage

Calculate the Average of the last X values

Sine

Calculates the sine of an angle.

SmoothStep

 interpolate smoothly between two input values

SmootherStep

 interpolate smoothly between two input values

Speed

 measure speed of how much a value changes

Sqrt

square root of a number

Subtract

Subtracts Number2 from Number1 (minus, -)

Sum

Add two values

Tangent

Calculates the ratio of the sine and cosine of an angle.

TriggerRandomNumber

generate random number between min and max (was: random2)

VectorLength

length of a vector

Ops.Math.Compare

Between

 result is true if value is between number1 and number2

BetweenEquals

 result is true if value is between or equal number1 and number2

CompareNumbers

 Performs logical comparisons on numbers (compare, operators)

Equals

result is true if number1 and number2 are equal

GreaterOrEquals

result is true if number 2 is greater or equals number 1

GreaterThan

 result is true if number1 is greater than number2

IfBetweenThen

triggers when value is between min and max

IsEven

Checks if Value is even or not

LessThan

 Is n1 smaller than n2? (lesser, less)

Ops.Mesh

Triangulate2dPath

 Triangulate a 2d path to a flat and filled 3d geometry

Ops.Net

CorsProxy

 create a cables.gl CORS proxy URL

Ops.Net.Mqtt

MqttReceive

Receives a message via MQTT (IoT, subscribe, listen)

MqttSend

Sends a MQTT-message

Mqtt

Creates a MQTT connection (IoT, messaging)

Ops.Net.SocketCluster

SocketCluster

 connect to a socketcluster server and manage the connection

SocketClusterRecieveArray

 recieves an array from the socketcluster topic

SocketClusterRecieveBoolean

Recieves boolean value from the socketcluster socket/topic

SocketClusterRecieveNumber

 recieves number from the socketcluster socket/topic

SocketClusterRecieveObject

 Recieves object from the socketcluster socket/topic

SocketClusterRecieveString

 recieves string from the socketcluster socket/topic

SocketClusterRecieveTrigger

Recieves trigger from the socketcluster socket/topic

SocketClusterSendArray

sends an array via socketcluster/websocket

SocketClusterSendBoolean

Sends boolean value via socketcluster/websocket

SocketClusterSendNumber

 sends a number via socketcluster/websocket

SocketClusterSendObject

sends an object via socketcluster/websocket

SocketClusterSendString

 sends a string via socketcluster/websocket

SocketClusterSendTrigger

 sends a trigger via socketcluster/websocket

Ops.Net.WebSocket

WebSocketSend

send an object to a websocket connection

WebSocket

 Create a websocket connection and receive data from it

Ops.Patch

CallBack

Executes an external function (external javascript)

Function

trigger from external function when embedded into a website

LoadingStatus

 get the loading progress, for displaying a loading screen

LoadingStatusTask

Starts / stops a loading task (async loader)

PlayButton

 shows a playbutton for forcing a simple user interaction

Ops.Physics.Body

PhysicsCube

physical body in form of a cube

PhysicsSphere

 Physical Sphere Body

Ops.Physics

Cannon

shoot physic objects

CastRay

 cast a ray and test intersection with physic bodies

PhysicsBodiesArray

 create an array of physics bodies and add them to current world

SetVelocity

set velocity of a physic object

World

start/configure a world with physic simulation

Ops.Points

PointsCircle

calculates a circle path, outputs array3x

PointsCube

 Generates a 3d point field with controllable amount of xyz points (was PointsField3d)

PointsHexagonGrid

 generate coordinates for a hexagon grid, outputs array3x

PointsPlane

Generate coordinates for a rectangular field of points (was Field)

PointsSphereRandom

 Generates a point field mapped to the surface of a sphere

Ops.Sidebar

Button

sidebar push button/trigger element

ColorPicker

Shows a color-picker in the sidebar

DisplayValue

display a value or string

DropDown

Shows a drop-down (select) element in the sidebar

Group

organize sidebar elements into groups

Incrementor

steps through numerical or array values one by one

LocalFileToDataUrl

 load a local file and output as data url

LocalTextureFile

Let the user select a local file as a texture

NumberInput

Enter a number in the sidebar

Presets

manage sidebar presets

Sidebar

 sidebar overlay to control values

SidebarText

Display text in the sidebar

SidebarVariables

 show values of all variables in a sidebar

Slider

sidebar slider element (range)

TextInput

 Get a string from an sidebar input field

Toggle

sidebar boolean toggle/switch element

Ops.String

Filter: All converter 

AddLineBreaks

 Insert a linebreak after n characters

ArrayContainsString

 Check if an array contains a string which can also be a number (find,search,indexOf)

Base64Decode

 decode a string to base64

Base64Encode

 encode a string to base64

CharacterRotate

 String rotate characters like a split-flap display

ConcatMulti

 Joins multiple strings together

Concat

 Joins two strings together

FilterValidString

filter valid strings (not null,undefined or empty)

GateString

Output string if pass through is true

HashIdDecode

read back integers from a hashid

HashIdEncode

generate short unique ids from integers

LeftPad

 create a fixed length string from a number 1 -> 0001

LimitLineBreaks

 Limit number of lines in a string

LineBreaksHtml

 Convert linebreaks to html breaks

LoremIpsum

 Lorem ipsum dolor sit amet

Lowercase

 convert all characters to small letters

NumTotalLineBreaks

 Count number of line breaks in a string

NumberToString

Convert a number to a string

ObjectToString

convert an object to JSON string

OrString

outputs the first valid string

ParseFloat

Parses a string and returns a floating point number / string to number

ParseInt

Parse a string to a integer number / string to number

RandomString

generate a random string of given characters

RightPadNumber

 Converts a number to a string with num decimal places, adds 0's

RightPad

 create a string with a fixed length filling the space with a character

RouteString

 Route a string to an output port

Split

Splits a string with separator into an array of strings

StringCompose

Combine multiple Values to a new String

StringContains

check if string contains another string (find,search,indexOf)

StringEditor

string text editor

StringEquals

check if content of two strings is the same

StringIterator

iterate over every character of a string

StringLength

number of characters in a string

StringNew2Old

temporary string port converter

StringOld2New

temporary string port converter

StringTrim

Remove whitespace from both ends of a string

String

String input/output

StripHtml

 remove html tags from a string

SubString

Subset of a string between one index and another

SwitchString

Switch between multiple strings with an index

SwitchStringBoolean

Switch between two strings with a boolean

UUID

 outputs a unique identifier string

Uppercase

Convert all characters in a string to upperase

Ops.Systems

Filter: All generator 

ArraySpray

 Particle Spray simulation

Lsystem

 Lsystem generator

Spray

 Spray simulation

Ops.Templates

MinimalMaterial

Material Example Template

PortsArrayExample

 Is a template for creating Array ports

PortsBooleanExample

 Is a template for creating Boolean ports

PortsObjectExample

 Is a template for creating Object ports

PortsStringExample

 Is a template for creating String ports

PortsTriggerExample

 Is a template for creating Trigger ports

PortsValueExample

 Is a template for creating Value ports

ShaderEffectExample

shader effect example template

Ops.Time

DelayedTrigger

delay triggering next port by x seconds

TimeSinceTrigger

 Get the time since last trigger

Ops.TimeLine

AutoPlay

Automatically starts the timeline playback when opening patch

GotoFrame

jump to a key in the timeline

PreRender

Render the patch at certain times

TimeLineControls

use position and play pause state of cables timeline

TimeLineFrame

Returns the current frame number of the timeline

TimeLineLoop

 Automatic rewind of timeline at a certain time

TimeLineOverwrite

overwrite timeline time value

TimeLinePlay

start timeline

TimeLinePlayer

Player controls for the timeline

TimeLineRewind

set time of timeline to 0 (rewind, restart)

TimeLineSetTime

set current time of timeline

TimeLineTime

Returns the current time of the timeline

TimeLineTogglePlay

toggle between timeline playing and being paused

TimeLineUI

 little ui for controlling the timeline

TimelineValue

 get timeline value at [time]

Ops.Trigger

GateTrigger

 Allows a trigger to pass only if the gate is open

IfEqualsThen

triggers if value 1+2 are equal

Interval

Trigger every x ms

IsTriggered

 outputs true if being triggered last frame

NthTrigger

Lets a trigger through every nth time (trigger limiter)

RandomTrigger

 randomly trigger output ports

Repeat2d

Triggers all ops underneath Num X * Num Y times

Repeat

Triggers all ops below x times (for loop / while)

RouteTrigger

 Triggers one of the out ports - value index switch case (was SwitchTrigger)

Sequence

Control execution order

SetNumberOnTrigger

Outputs a number when triggered

SwitchTrigger

 route input triggers by index to one output

Threshold

 Triggers only once when threshold is crossed

TimedSequence

 timed switching of trigger

TriggerBetween

trigger if value is between number 1 and number 2

TriggerButton

simple button to trigger manually

TriggerCounter

 Counts how often the port was triggered

TriggerCounterLoop

 Increments with each trigger and loops depending on min and max loop values.

TriggerDistributeByValue

triggers evenly distributed by value

TriggerExtender

 Extends a trigger (useful in big patches for better overview)

TriggerIfDecreased

 trigger if a value decreases / gets smaller

TriggerIfIncreased

 Outputs a trigger if the value of a number increases

TriggerLimiter

 Limits how often a trigger goes through to x ms

TriggerNumber

Outputs the last number of the input port which was triggered

TriggerOnChangeArray

triggers when array has changed

TriggerOnChangeString

triggers when string has changed

TriggerOnce

Trigger the following childs once

TriggerReceive

 Receives triggers from a TriggerSend op with the same variable name

TriggerSend

 Allows triggers to be sent to a TriggerReceive op with the same variable name

TriggerString

 trigger a string

TriggersPerSecond

 Counts how often the port is triggered per second

ValueBecameZeroTrigger

Triggers when the input value became zero

Ops.Ui

Comment

Displays a comment in the patch area

PatchInput

Helper op for sub-patches

PatchOutput

Helper op for sub-patches

SubPatch

subpatch op

Ops.Value

Boolean

Stores a boolean value

ColorValue

Use a color value on multiple places

DelayedValue

delay a value by seconds

DelayedValueSimple

delay the value data flow by x seconds

FileInput

get URL of a file

FilterValidNumber

Filter valid numbers

GateNumber

 Let’s a number through only if control bool is true, like a gate

Integer

Number op which only outputs integers

MaximumSafeInteger

Returns the maximum safe integer (number, constant)

MinimumSafeInteger

Returns the minimum safe integer (number, constant)

Number

Stores a value, use the same value in different places (was: value.value)

NumberSequence

 Copies the input value to the output ports (value sequence)

NumberSwitchBoolean

switch between two values by a boolean

Preset

 State management of all parameters connected to it - Create presets of multiple ops

PreviousValueStore

 remember/store last set number

RouteNumber

 Routes the value to one of the output ports (based on index, relay)

SwitchFile

switch between filenames

SwitchNumber

switch between number values by index

SwitchNumberOnTrigger

Sets a specific output value on trigger

ToggleNumber

Switches two number values using a boolean

Trigger3Numbers

Stores a 3D coordinate (was Value3)

TriggerOnChangeNumber

 triggers every time the input value changed

TypeOf

 Outputs the type of the input-port (boolean, number, string).

Value2d

Stores a 2D coordinate

ValueChangeCounter

counts how often different values are set

ValueChangedTrigger

trigger output when value has changed since last execution

Ops.Values

SequenceNumbers

control order and flow of numbers

SequenceObjects

control order and flow of objects

SequenceStrings

control order and flow of strings

Ops.Vars

SetVariableByTrigger

set variable only after being triggered

VarGetArray

Get a variable array

VarGetNumber

read a variable number

VarGetObject

Get a variable object

VarGetString

 String variable getter

VarGetTexture

get a texture from a variable

VarSetArray

Set a variable array

VarSetNumber

set a variable number

VarSetObject

Set a variable object

VarSetString

 Set string variable

VarSetTexture

set a texture variable

VariablesAsObject

outputs an object containing all variables

Ops.WebAudio

Filter: All FFT audio 

AnalyserTexture

Creates a texture from an audio FFT array

AudioAnalyzer

 Extracts FFT or Waveform data from the incoming audio signal

AudioBufferPlayer

 Play back audio data stored in an AudioBuffer

AudioBuffer

 Holds an audio file / sample in a buffer

AudioPanner

 pan an audio signal from left to right

AudioPlayer

 Plays an audio file, linked to the timeline

BiquadFilter

Different kinds of audio effect / filters

Convolver

Audio reverb using an impulse response (sample)

DynamicsCompressor

Compressor audio effect

FFTAreaAverage

 get average value in an area of a fft audio analysis buffer

FftTexture

Generates a texture from audio information

Gain

Changes the gain / volume

KeyPiano

Generates notes based on key presses

MediaPlayer

 Plays back audio files

MicrophoneIn

 Access to the microphone

MidiValueToFrequency

Converts a midi value to a frequency

MultiIn

Connect multiple audio signals to one output

Output

Sends an audio signal to your speakers

Waveform

Outputs the waveform of an audio file.

WebAudioContextRunner

 Resumes the Web Audio context (unmute on Chrome / iOS)

Ops.WebAudio.Scale

ChordTriad

Creates a triad chord

ScaleArray

Outputs a musical scale array (major, minor, ...)

Ops.WebAudio.TextToSpeech

Say

Text-to-Speech, speaks different languages (speech synthesis)

Ops.Website

Filter: All dataInfo 

Cookie

cookie of the current website as object

DocumentURL

information about the current URL

ForceHttps

will redirect to same URL using https protocol

InfoURL

 Information about the current URL

LocalStorage

read and write values to browsers local storage

UrlQueryParams

Returns a URL query parameter, e.g. index.html?Parameter=ParameterValue