GradientColorArray Op

GradientColorArray

texture containing a colour gradient that can be altered with an editor


This op allows the creation of custom gradients. Click the edit button to get the UI to edit gradient. More colours can be added to the gradient.

Click on the small squares at the bottom and then the larger square to change the colour of that gradient point.

Drag the small squares around to change the relationship between the different colours. Click once in the thin line at the bottom to add extra squares/gradient points.

This will produce a datastructure like this, which can also go into the 'Gradient Array'-Port:

[
  {
    "pos": 0,
    "r": 0,
    "g": 0.19215686274509805,
    "b": 0.6705882352941176,
    "a": 1
  },
  {
    "pos": 0.085,
    "r": 0.00784313725490196,
    "g": 0.20392156862745098,
    "b": 0.6941176470588235,
    "a": 0.76
  },
  ...
  {
    "pos": 1,
    "r": 0.9882352941176471,
    "g": 0.3215686274509804,
    "b": 1,
    "a": 0
  }
]

Full Name
  • Ops.Color.GradientColorArray
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


Gradient (Number)

Click this to open the editor for the gradient. See docs for a more in depth explanation.

Direction index (Number: integer)
Smoothstep (Number: boolean)

Enable smoothstep on changes in gradients.

Step (Number: boolean)
Flip (Number: boolean)
sRGB (Number: boolean)
Oklab (Number: boolean)
Size (Number: integer)

The resolution of the gradient in pixels. 256 is a good default value

Dither (Number)
Gradient Array (Array)

An array of Object containing pos,r,g,b,a information (see documentation for format)

Randomize Colors (Trigger)

OUTPUT PORTS


Color Array (Array)
Width (Number)
Height (Number)
Colors (Array)
Colors Pos (Array)

Patches using GradientColorArray

  • Examples
  • Public
  • My Patches

Changelog


bugfixfixed radial mode: flip option was ignored / default gradient was not shown without making changesuser avatarpandur - 2024-02-29 14:04
improvementoptimized/reduced unnecessary recreation user avatarpandur - 2024-02-29 14:09
improvementRadial mode is more compatible/same colors like the simple gradientuser avatarpandur - 2024-03-12 17:01
improvementAdded XY and YX mode to generate diagonal color gradientsuser avatarpandur - 2024-03-12 17:11
improvementFix problems with flickering because texture was generated not early enoughuser avatarpandur - 2024-08-05 15:11
featureAdded option to add dithering to reduce color bandinguser avatarpandur - 2024-08-29 10:47
featureAdd XX and YY option to have a one axis gradient that is size*size pixels big and not size*1 pixels (e.g. needed to add dithering)user avatarpandur - 2024-08-29 10:48
improvementOpening the gradient editor at the bottom edge of the window will now move the gradient editor up so it is fully visibleuser avatarpandur - 2024-08-30 11:57
new opop createduser avatarpandur - 2024-12-13 11:05
renamePatch.PoJUzEw.GradientColorArray renamed to Ops.Color.GradientColorArrayuser avatarpandur - 2024-12-13 11:29