FilterIntersections

Define filters to get colliding and intersecting bodies

IntersectBody

Add Bodies and check if they intersect/collide with each other

IntersectTestBody

test one body against all bodies in the world

IntersectTestPoint

test intersect bodies collision against a point/coordinate

IntersectTestRaycast

Cast a ray and check if it intersect/collide with bodies

IntersectWorld

Define a world to check for intersections and collisions