IntersectBody Op
Add Bodies and check if they intersect/collide with each other
Summary (oneliner)
Full Name
- Ops.Graphics.Intersection.IntersectBody
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Trigger (Trigger)
Shape index (Number:
<i>integer</i>
) Sphere BoxAA PointName (String)
Radius (Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Array
Positions (Array)
Append Index to name (Number:
<i>boolean</i>
)OUTPUT PORTS
Next (Trigger)
Patches using IntersectBody
Changelog
created op | pandur - 2023-06-07 16:42 | |
rename | Ops.Patch.PgJmjmy.CollisionBody renamed to Ops.Team.CollisionOps.CollisionBody | pandur - 2023-06-07 18:31 |
rename | Ops.Team.CollisionOps.CollisionBody renamed to Ops.Graphics.Intersection.IntersectBody | pandur - 2023-06-19 11:17 |
bugfix | Can now be used in repeat loops/randomcluster etc. | pandur - 2024-02-15 17:15 |
feature | Added point shape | pandur - 2024-02-19 13:28 |