Convert an animation into an array of coordinates
get view matrix from a gltf camera
gltf draco compression library
expose geometry from gltf meshes, also possible to expose submaterial geometries
export array of positions from a hierarchy of a branch structure in a gltf, e.g. a skeleton bones
output some infos about the current parent GLTF scene
switch between meshes e.g. like a stop motion animation
render weighted morph targets/shape keys from a gltf file
Control a single node from the GLTFscene op
sine animate gltf nodes by a filter
Get the transform from the GLTFscene op
output all transformations of nodes starting with [search]
Assigns a material to a node inside of the gltfScene op
render a skinned mesh (bone/rigging/rigged animation)
Load textures from inside a .glb file
set transformation of a gltf node
play gltf vertex anim directly with its own timing