beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

All Operators

Ops.Gl.GLTF


WebGl Ops

GltfAnimationArray

 Convert an animation into an array of coordinates

GltfCameraViewMatrix

 get view matrix from a gltf camera

GltfDracoCompression

 gltf draco compression library

GltfHierarchy

 export array of positions from a hierarchy of a branch structure in a gltf, e.g. a skeleton bones

GltfMeshSequence

 switch between meshes e.g. like a stop motion animation

GltfNodeSineAnim

 sine animate gltf nodes by a filter

GltfNodeTransform

 Get the transform from the GLTFscene op

GltfNodeTransforms

output all transformations of nodes starting with [search]

GltfNode

Control a single node from the GLTFscene op

GltfPhysicBodies

 create physics bodies/bounding boxes for gltf nodes

GltfScene

 Load GLTF/GLB 3d files

GltfSetMaterial

 Assigns a material to a node inside of the gltfScene op

GltfSkin

 render a skinned mesh (bone/rigging/rigged animation)

GltfTexture

 load textures from inside a .glb file

GltfTransformNode

set transformation of a gltf node