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GltfSkin Op

Ops.Gl.GLTF.GltfSkin


GltfSkin
Namespace: Ops.Gl.GLTF

Op author: pandur

render a skinned mesh (bone/rigging/rigged animation)


summary (oneliner)

by default gltfscene will do this internally for you, so should only be needed in special cases



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Node Name (String)

Mesh Skin name to render


Scene Time (boolean /Number)

use GLTF scene timer or not


Time (Number)

separate timing for selected Mesh Skin


Outputs

Found Node (boolean Number)

Found Skin (boolean Number)

Next (Trigger)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

GLTF Bones Animation Zombie Walk

Open Example In Editor


Youtube Video Tutorial

Patches using GltfSkin

Changelog


created op
2021-10-04 - pandur

Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur

cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur

added core lib: cgl_shadermodifier
2021-10-05 - pandur

Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur