GltfSkin Op
render a skinned mesh (bone/rigging/rigged animation)
Summary (oneliner)
<p>by default gltfscene will do this internally for you, so should only be needed in special cases</p>
Full Name
- Ops.Gl.GLTF.GltfSkin
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Render (Trigger)
Node Name (String)
<p>Mesh Skin name to render</p>
Scene Time (Number:
<i>boolean</i>
)<p>use GLTF scene timer or not</p>
Time (Number)
<p>separate timing for selected Mesh Skin</p>
Blend Anims (Array)
OUTPUT PORTS
Found Node (
<i>boolean</i>
Number)Found Skin (
<i>boolean</i>
Number)Next (Trigger)
Patches using GltfSkin
Changelog
created op | pandur - 2021-10-04 13:37 | |
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy | pandur - 2021-10-04 14:15 | |
cloned op from Ops.User.pandur.GltfHierarchy | pandur - 2021-10-05 15:25 | |
added core lib: cgl_shadermodifier | pandur - 2021-10-05 16:53 | |
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin | pandur - 2021-10-13 09:24 |