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GltfSkin Op



GltfSkin
Namespace: Ops.Gl.GLTF

Op author: pandur

Test Patches: 2 Tests

render a skinned mesh (bone/rigging/rigged animation)


by default gltfscene will do this internally for you, so should only be needed in special cases



Inputs

Render (Trigger)
Node Name (String)

Mesh Skin name to render

Scene Time (boolean /Number)

use GLTF scene timer or not

Time (Number)

separate timing for selected Mesh Skin

Blend Anims (Array)

Outputs

Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)
Caught a mistake or want to contribute to the documentation?

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GLTF Bones Animation Zombie Walk


Youtube Video Tutorial

Changelog


created op
2021-10-04 - pandur
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur
cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur
added core lib: cgl_shadermodifier
2021-10-05 - pandur
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur

Patches using GltfSkin

  • Examples
  • My Patches
  • Public