GltfSkin Op
render a skinned mesh (bone/rigging/rigged animation)
Summary (oneliner)
by default gltfscene will do this internally for you, so should only be needed in special cases
Full Name
- Ops.Gl.GLTF.GltfSkin
- Core Op - visible for everyone
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Render (Trigger)
Node Name (String)
Mesh Skin name to render
Scene Time (Number: boolean)
use GLTF scene timer or not
Time (Number)
separate timing for selected Mesh Skin
Blend Anims (Array)
OUTPUT PORTS
Found Node (booleanNumber)
Found Skin (booleanNumber)
Next (Trigger)