GltfSkin Op
render a skinned mesh (bone/rigging/rigged animation)
Summary (oneliner)
by default gltfscene will do this internally for you, so should only be needed in special cases
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Node Name (String)
Mesh Skin name to render
Scene Time (boolean /Number)
use GLTF scene timer or not
Time (Number)
separate timing for selected Mesh Skin
Blend Anims (Array)
Outputs
Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)
Changelog
created op 2021-10-04 - pandur | |
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy 2021-10-04 - pandur | |
cloned op from Ops.User.pandur.GltfHierarchy 2021-10-05 - pandur | |
added core lib: cgl_shadermodifier 2021-10-05 - pandur | |
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin 2021-10-13 - pandur |