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GltfSkin
Ops.Gl.GLTF.GltfSkin
Namespace: Ops.Gl.GLTF
render a skinned mesh (bone/rigging/rigged animation)

summary (oneliner)

by default gltfscene will do this internally for you, so should only be needed in special cases

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Node Name (String)

Mesh Skin name to render


Scene Time (boolean /Number)

use GLTF scene timer or not


Time (Number)

separate timing for selected Mesh Skin


Outputs

Found Node (boolean Number)

Found Skin (boolean Number)

Next (Trigger)

Caught a mistake or want to contribute to the documentation?

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GLTF Bones Animation Zombie Walk:


video tutorial:

Credits


Changelog


created op
2021-10-04 - pandur

Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur

cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur

added core lib: cgl_shadermodifier
2021-10-05 - pandur

Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur

Examples using GltfSkin

Public Patches using GltfSkin