GltfSkin Op

GltfSkin

render a skinned mesh (bone/rigging/rigged animation)


<p>by default gltfscene will do this internally for you, so should only be needed in special cases</p>


Full Name
  • Ops.Gl.GLTF.GltfSkin
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


Example Patch GLTF Bones Animation Zombie Walk

Open In Editor

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
Node Name (String)

<p>Mesh Skin name to render</p>

Scene Time (Number:

<i>boolean</i>

)

<p>use GLTF scene timer or not</p>

Time (Number)

<p>separate timing for selected Mesh Skin</p>

Blend Anims (Array)

OUTPUT PORTS


Found Node (

<i>boolean</i>

Number)

Found Skin (

<i>boolean</i>

Number)

Next (Trigger)

Patches using GltfSkin

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2021-10-04 13:37
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchyuser avatarpandur - 2021-10-04 14:15
cloned op from Ops.User.pandur.GltfHierarchyuser avatarpandur - 2021-10-05 15:25
added core lib: cgl_shadermodifieruser avatarpandur - 2021-10-05 16:53
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkinuser avatarpandur - 2021-10-13 09:24