GltfSkin Op
render a skinned mesh (bone/rigging/rigged animation)
Summary (oneliner)
by default gltfscene will do this internally for you, so should only be needed in special cases
Full Name
- Ops.Gl.GLTF.GltfSkin
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Render (Trigger)
Node Name (String)
Mesh Skin name to render
Scene Time (Number:boolean )
use GLTF scene timer or not
Time (Number)
separate timing for selected Mesh Skin
Blend Anims (Array)
OUTPUT PORTS
Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)
Patches using GltfSkin
Changelog
created op | pandur - 2021-10-04 13:37 | |
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy | pandur - 2021-10-04 14:15 | |
cloned op from Ops.User.pandur.GltfHierarchy | pandur - 2021-10-05 15:25 | |
added core lib: cgl_shadermodifier | pandur - 2021-10-05 16:53 | |
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin | pandur - 2021-10-13 09:24 |