GltfSkin Op

GltfSkin

render a skinned mesh (bone/rigging/rigged animation)


by default gltfscene will do this internally for you, so should only be needed in special cases


Edit Documentation

Full Name
  • Ops.Gl.GLTF.GltfSkin
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

Example Patch GLTF Bones Animation Zombie Walk

Open In Editor

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
Node Name (String)

Mesh Skin name to render

Scene Time (Number:boolean )

use GLTF scene timer or not

Time (Number)

separate timing for selected Mesh Skin

Blend Anims (Array)

OUTPUT PORTS


Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)

Patches using GltfSkin

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2021-10-04 13:37
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchyuser avatarpandur - 2021-10-04 14:15
cloned op from Ops.User.pandur.GltfHierarchyuser avatarpandur - 2021-10-05 15:25
added core lib: cgl_shadermodifieruser avatarpandur - 2021-10-05 16:53
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkinuser avatarpandur - 2021-10-13 09:24