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GltfSkin Op

Ops.Gl.GLTF.GltfSkin


GltfSkin
Namespace: Ops.Gl.GLTF

Op author: pandur

render a skinned mesh (bone/rigging/rigged animation)


by default gltfscene will do this internally for you, so should only be needed in special cases



Inputs

Render (Trigger)
Node Name (String)

Mesh Skin name to render

Scene Time (boolean /Number)

use GLTF scene timer or not

Time (Number)

separate timing for selected Mesh Skin

Blend Anims (Array)

Outputs

Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)
Caught a mistake or want to contribute to the documentation?

Edit Documentation 

GLTF Bones Animation Zombie Walk

Open Example In Editor


Youtube Video Tutorial

Patches using GltfSkin

Changelog


created op
2021-10-04 - pandur

Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur

cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur

added core lib: cgl_shadermodifier
2021-10-05 - pandur

Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur