render a skinned mesh (bone/rigging/rigged animation)
summary (oneliner)
by default gltfscene will do this internally for you, so should only be needed in special cases
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
Render (Trigger)
Node Name (String)
Mesh Skin name to render
Scene Time (boolean /Number)
use GLTF scene timer or not
Time (Number)
separate timing for selected Mesh Skin
Outputs
Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)
Patches using GltfSkin
Changelog
created op
2021-10-04 - pandur
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur
cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur
added core lib: cgl_shadermodifier
2021-10-05 - pandur
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur
2021-10-04 - pandur
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur
cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur
added core lib: cgl_shadermodifier
2021-10-05 - pandur
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur