cables is under heavy development.
There might be one or another bug, please let us know about it!

GltfSkin Op

Namespace: Ops.Gl.GLTF

Op author: pandur

Test Patches: 2 Tests

render a skinned mesh (bone/rigging/rigged animation)

by default gltfscene will do this internally for you, so should only be needed in special cases


Render (Trigger)
Node Name (String)

Mesh Skin name to render

Scene Time (boolean /Number)

use GLTF scene timer or not

Time (Number)

separate timing for selected Mesh Skin

Blend Anims (Array)


Found Node (boolean Number)
Found Skin (boolean Number)
Next (Trigger)

Caught a mistake or want to contribute to the documentation?

Edit Documentation 

GLTF Bones Animation Zombie Walk

Youtube Video Tutorial

Patches using GltfSkin

  • Examples (1)
  • Public
  • My Patches


created op
2021-10-04 - pandur
Ops.User.pandur.Gltfskeleton renamed to Ops.User.pandur.GltfHierarchy
2021-10-04 - pandur
cloned op from Ops.User.pandur.GltfHierarchy
2021-10-05 - pandur
added core lib: cgl_shadermodifier
2021-10-05 - pandur
Ops.User.pandur.GltfRig renamed to Ops.Gl.GLTF.GltfSkin
2021-10-13 - pandur