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GltfSetMaterial
Ops.Gl.GLTF.GltfSetMaterial
Namespace: Ops.Gl.GLTF
Assigns a material to a node inside of the gltfScene op

summary (oneliner)

This op can be used to assign a material to parts of mesh.
It requires a material to be plugged into the shader input.

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Inputs

Shader (Object)

Shader/Material input


Material Name (String)

String used to define material assignment


Outputs

Material (Object)

Material out, should be connected to Material input of GLTFScene


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Credits


Changelog


created op
2019-12-07 - pandur

Ops.Gl.GltfSetMaterial renamed to Ops.Gl.GLTF.GltfSetMaterial
2020-02-10 - pandur

Examples using GltfSetMaterial

Public Patches using GltfSetMaterial