Get the transform from the GLTFscene op
summary (oneliner)
This OP allows you to grab the transform (position) of a node from your GLTF scene hierarchy by name and outputs values that you can use to, for example, bind other objects to your scene - more geometry or perhaps a camera direction.
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Inputs
Render (Trigger)
Node Name (String)
Set Matrix (boolean /Number)
Outputs
Next (Trigger)
Found (boolean Number)
Matrix (Array)
Patches using GltfNodeTransform_v2
Changelog
created op 2020-06-17 - pandur | |
Ops.User.pandur.GltfNode_v2 renamed to Ops.Gl.GLTF.GltfNode_v2 2020-06-17 - pandur | |
cloned op from Ops.Gl.GLTF.GltfNode_v2 2021-11-22 - pandur | |
Ops.User.pandur.GltfNodeTransform renamed to Ops.Gl.GLTF.GltfNodeTransform_v2 2021-11-22 - pandur |