GltfNodeTransform_v2 Op

GltfNodeTransform

Get the transform from the GLTFscene op


This OP allows you to grab the transform (position) of a node from your GLTF scene hierarchy by name and outputs values that you can use to, for example, bind other objects to your scene - more geometry or perhaps a camera direction.


Full Name
  • Ops.Gl.GLTF.GltfNodeTransform_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


Example Patch GltfNodeTransform op example

Open In Editor

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
Node Name (String)
Set Matrix (Number: boolean)

OUTPUT PORTS


Next (Trigger)
Found (booleanNumber)
Matrix (Array)

Patches using GltfNodeTransform_v2

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2020-06-17 17:31
Ops.User.pandur.GltfNode_v2 renamed to Ops.Gl.GLTF.GltfNode_v2user avatarpandur - 2020-06-17 17:58
cloned op from Ops.Gl.GLTF.GltfNode_v2user avatarpandur - 2021-11-22 19:26
Ops.User.pandur.GltfNodeTransform renamed to Ops.Gl.GLTF.GltfNodeTransform_v2user avatarpandur - 2021-11-22 19:32