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GltfNodeTransform
Ops.Gl.GLTF.GltfNodeTransform_v2
Namespace: Ops.Gl.GLTF
Get the transform from the GLTFscene op

summary (oneliner)

This OP allows you to grab the transform (position) of a node from your GLTF scene hierarchy by name and outputs values that you can use to, for example, bind other objects to your scene - more geometry or perhaps a camera direction.

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Inputs

Render (Trigger)

Node Name (String)

Set Matrix (boolean /Number)

Outputs

Next (Trigger)

Found (boolean Number)

Matrix (Array)

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GltfNodeTransform op example:


video tutorial:

Credits


Changelog


created op
2020-06-17 - pandur

Ops.User.pandur.GltfNode_v2 renamed to Ops.Gl.GLTF.GltfNode_v2
2020-06-17 - pandur

cloned op from Ops.Gl.GLTF.GltfNode_v2
2021-11-22 - pandur

Ops.User.pandur.GltfNodeTransform renamed to Ops.Gl.GLTF.GltfNodeTransform_v2
2021-11-22 - pandur

Examples using GltfNodeTransform_v2

Public Patches using GltfNodeTransform_v2