RgbMathExpression Op
Execute a glsl code math expression in a image compose
Summary (oneliner)
Variables
output: r
,g
,b
- this will be the resulting color value
input floats: x
,y
,z
,w
uniform values you can connect to other operators.
input textures: texA
,texB
- can be connected to textures. those are automatically read and are of type vec4
Full Name
- Ops.Gl.ImageCompose.Math.RgbMathExpression
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch example RgbMathExpression
INPUT PORTS
Render (Trigger)
R = (String)
G = (String)
B = (String)
A = (String)
Update Shader (Trigger)
x (Number)
y (Number)
z (Number)
w (Number)
texA (Object:texture)
texB (Object:texture)
texC (Object:texture)
OUTPUT PORTS
trigger (Trigger)
code (String)