beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Alpha

Modify current alpha/opacity

AlphaMask

Set alphachannel of current imagecompose via a texture mask

BarrelDistortion

Simulate fisheye effect

Blur

Blur the pixels of an image

Border

Draws a Border (rectangular frame) around the current ImageCompose

BrightnessContrast

adjust image brightness and contrast

BulgePinch

bulge and pinch an image (deform,stretch,distort)

CheckerBoard

Draw a checkerboard pattern

ChromaticAberration

simulating lens effect by shifting rgb channels

CircleTexture

Draw 2d circle into texture

ClampTexture

Clamps a texture to min and max values - Also has remap modes

Clarity

Increase contrast in midtones

ColorBalance

change intensity of r,g,b channels

ColorChannel

enable disable RGB color channels

ColorMap

colorize a black and white image using a gradient texture

Color

fill image using a color (overlay)

Denoise

Denoise texture effect - used to smooth out noisy images

DepthTextureFocus

draws a gradient from white to black back to white over distance of the scene

DepthTexture

draw the content of a depth texture

Desaturate

Remove colors from image / greyscale

Dither

convert color to black and white patterns

DrawImage

Draws an image into a composition

EdgeDetection

Draw only the edges of an image

Emboss

Emboss / bevel effect

FXAA

post processing antialiasing

FastBlur

Blurs a texture - cheap and fast

Flip

flip the image on x or y axis

Float32ToRgbeTexture

Convert a Float32 bit/HDR texture to RGBE format (only positive numbers)

Fog

add post processing fog (nebula) to a scene

GammaCorrection

Allows for Gamma correction of a texture

Gradient

Draws a simple gradient between three colors

GridTexture

Creates a grid texture

GrowPixels

Make one pixel lines thicker via postprocessing

Hue

Adjust Hue of current ImageCompose

ImageComposeAspectRatio

Adjust aspect ratio of an image compose branch

ImageComposeSnapshot

capture the current state of an imageCompose branch by copying the texture

ImageCompose

Compose Images and effects as layers to generate new Images

Interlace

Tv scanlines effect

Invert

Invert image colors

Kaleidoscope

Kaleidoscope effect

LUTMap

apply color filter/effects by using a lookup texture

LensDirt

Creates a lens dirt like texture

LensScratches

Creates a procedural texture simulating scratches on a lens

Levels

adjust levels to correct the tonal range of an image

LumaKey

Remove darkest or brightest parts of the image

Mirror

mirroring image effect

Mix

simple mix/fade of two input images

MultiDrawImage

draw multiple images at once

OnePassBlur

Blurs a texture

PatternLookup

map a pattern to value levels of your texture

PixelColor

fill image with one color picked at a position

PixelDifference

visualize the difference of neighbouring pixels (slope)

PixelDisplacement

Changes color lookup for every pixel using a displacement map

Pixelate

Pixelate an image

Plasma

Renders a plasma effect

PolarCoords

display texture using polar/radial coordinate system

Posterize

reduce number of colors

PseudoLensFlares

simulate lens flare effect

RGBOffset

Offsets the xy components of an RGB texture

RandomNumberTexture

Set random numbers into an imagecompose

RectangleTexture

Draw a 2D rectangle with controllable parameters

RemoveAlpha

Remove alpha information from image

RepeatTexture

Repeat Image

RgbMultiply

multiply image colors by color channel

RgbToHsvTexture

Convert a RGB Texture to Hue/Saturation/Lightness values as RGB colors

RotateTexture

Rotates a texture

RoundCorners

Draw round corners around image (border)

ScaleTexture

Scales a texture

ScrollTexture

scroll image

Shapes2d

Generates different 2d shapes to use as a texture

Sharpen

Adjust image sharpness

SkewStretchImage

skew / stretch an image by rendering scaled sides

Stripes

Create a texture of stripes /lines

TexMathModulo

modulo pixel color values

TextureDifference

render the difference of two textures

ToNormalMap

Convert a black and white map to a normal map

Twirl

Creates a twirl/swirl/spiral effect in a texture

Vibrance

adjust vibrance/saturation

Vignette

Simulating an old camera effect of fading away the edges of the image

WaveformGradient

Generate different texture waveforms. Sine, sawtooth and triangle.

Waveform

Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.

Wobble

waving wobble motion effect

ZoomBlur

Directional blur effect

ColorMapRange

Map the range of color number values to another

Normalize

normalize texture rgb values

RgbMath

apply simple mathematical functions on pixels color values

RgbMathExpression

Execute a glsl code math expression in a image compose

RgbTransform

transform RGB values interpreted as XYZ coordinates

RgbeToFloat32Texture

Convert a RGBE texture to HDR/floating point texture

Round

Round number values of texture color channels

TexMathCompare

compare and pass through of color channel values

CellularNoise

cellular noise

FBMNoise

fractional brownian motion noise

GlitchNoise

Creates a black and white glitched texture to use for displacement

HexagonNoise

Creates a hexagonal noise texture

LayerNoise

Multilayer perlin noise variation

Noise

White noise pixel effect

PerlinNoise

Draw perlin noise into an image

PixelNoise

Pixelated noise

PolkaDotNoise

noise circles

SimplexNoise

simplex noise generator

TriangleNoise

noise made from triangles

ValueNoise

value noise

Voronoise

Voronoi Noise function

WorleyNoise

Worley noise