LensScratches_v2 Op
Creates a procedural texture simulating scratches on a lens
Summary (oneliner)
<p>A big thank you to Tropical Trevor for allowing us to use the code. Original shader : <a href="https://www.shadertoy.com/view/4syXRD">https://www.shadertoy.com/view/4syXRD</a></p>
- Ops.Gl.ImageCompose.LensScratches_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch LensScratches example
INPUT PORTS
<p>Trigger in</p>
Blending
<i>integer</i>
)<p>Blending amount</p>
<i>integer</i>
)<p>offset X </p>
<p>offset Y </p>
<p>adds curves to lines</p>
<p>Scale of scracthes</p>
<i>integer</i>
)<p>Iterations of layers to draw</p>
<p>1 is default (no AA) 4 is a good number. Can be expensive</p>
<p>Frequency of lines</p>
<p>Step size between frequency of lines</p>
OUTPUT PORTS
<p>Trigger out</p>
Patches using LensScratches_v2
Changelog
created op | andro - 2019-12-10 18:16 | |
cloned op from Ops.Gl.TextureEffects.LensScratches | pandur - 2022-05-05 11:28 | |
Ops.User.pandur.LensScratchesV2 renamed to Ops.Dev.LensScratchesV2 | pandur - 2022-05-05 11:29 | |
Ops.Dev.LensScratchesV2 renamed to Ops.Gl.TextureEffects.LensScratches_v2 | pandur - 2022-05-23 08:23 | |
rename | Ops.Gl.TextureEffects.LensScratches_v2 renamed to Ops.Gl.ImageCompose.LensScratches_v2 | pandur - 2023-12-06 10:34 |