Op | Summary |
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StringTypeAnimation_v2Ops.Anim.StringTypeAnimation_v2 | Animates a text/string, like it is being typed out by a person |
Array3VectorDistanceOps.Array.Array3VectorDistance | Returns the distance between 2 points from an array |
Array3VectorLengthOps.Array.Array3VectorLength | Returns the length of a vector from an array 3 |
ArrayAbsOps.Array.ArrayAbs | Converts array contents to absolute values - converts all negative numbers to positive numbers |
ArrayCeilOps.Array.ArrayCeil | Round numbers up |
ArrayClampOps.Array.ArrayClamp | Clamp the values of an array to a min and max value |
ArrayDivideOps.Array.ArrayDivide | Divides all values in an array by one number |
ArrayFloorOps.Array.ArrayFloor | Round numbers down |
ArrayFractOps.Array.ArrayFract | Returns the fractional remainder of all values in an array |
ArrayLogicOps.Array.ArrayLogic | Performs logical comparison operations on a single array of numbers |
ArrayLogicArrayOps.Array.ArrayLogicArray | Performs logical comparison operations on two arrays |
ArrayMathOps.Array.ArrayMath | Pick from multiple mathematical modes which can all be applied to a single array |
ArrayMathArrayOps.Array.ArrayMathArray | performs a math operations on two arrays |
ArrayMaxOps.Array.ArrayMax | Applies a max operation to all values in an array |
ArrayMerge_v2Ops.Array.ArrayMerge_v2 | Merge two arrays - Array 2 is placed behind array 1 |
ArrayMinOps.Array.ArrayMin | Applies a min operation to all values in an array |
ArrayModuloOps.Array.ArrayModulo | Applies a modulo operation to all values in an array |
ArrayPack2Ops.Array.ArrayPack2 | Packs two individual arrays into a new array |
ArrayPack4Ops.Array.ArrayPack4 | Pack 4 arrays into one array |
ArrayPowOps.Array.ArrayPow | Applies a Pow function to an array |
ArrayRandomSelectionOps.Array.ArrayRandomSelection | Extract a definable amount of values from an array |
ArraySinOps.Array.ArraySin | Performs a sin or cos operation on the contents of an array |
ArraySmoothStepOps.Array.ArraySmoothStep | Applies a smoothstep function to the contents of an array |
ArraySqrtOps.Array.ArraySqrt | Returns the square root of all values in the array |
ArraySubtractOps.Array.ArraySubtract | Subtracts one number from all values in an array |
ArraySumOps.Array.ArraySum | Adds one number to all values in an array |
ArrayUnpack2Ops.Array.ArrayUnpack2 | Unpacks an xy array into separate arrays |
ArrayUnpack3Ops.Array.ArrayUnpack3 | splits a xyz array into 3 individual arrays |
ArrayUnpack4Ops.Array.ArrayUnpack4 | Splits a xyzw array into 4 individual arrays |
Array_v2Ops.Array.Array_v2 | Can generate 3 kinds of arrays. Number - 1,2,3,4 - Normalized - (ContinuousNumberArray) |
AverageArrayOps.Array.AverageArray | smooth/average values in an array |
GateArrayOps.Array.GateArray | Only allows an array through if pass through is true |
InterpolateNumbersArrayOps.Array.InterpolateNumbersArray | interpolate between all values of an array |
LoopArray3Ops.Array.LoopArray3 | makes the 1st and last point of an array the same, good for closing splines and shapes |
PaletteLibraryOps.Array.PaletteLibrary | Contains a collection of color palettes in groups of 5 in an array |
PerlinArrayOps.Array.PerlinArray | Creates An array filled with Perlin noise values |
RotateArrayOps.Array.RotateArray | Shift array contents based upon rotate amount |
RouteArrayOps.Array.RouteArray | Route an array to an output port |
SimplexArrayOps.Array.SimplexArray | Creates An array filled with Simplex noise values (Range: -1, 1) |
SmoothArrayOps.Array.SmoothArray | Smooths out changes in values of an array |
SortArrayOps.Array.SortArray | Sorts an array of numbers with one of two modes - ascending or descending |
StringToCharArrayOps.Array.StringToCharArray | Turns a string into an array of single characters or ASCII numbers |
SubdivideArray1Ops.Array.SubdivideArray1 | For subdividing splines, smoothing lines using cubic bezier interpolation |
RouteBooleanOps.Boolean.RouteBoolean | Route a boolean to an output port |
AverageInterpolation_v2Ops.Deprecated.Anim.AverageInterpolation_v2 | Weighted average interpolation |
CanvasSizeOps.Deprecated.Gl.CanvasSize | the size of the canvas in pixels |
VoronoiLinesOps.Deprecated.Gl.Meshes.VoronoiLines | Render lines from the Voronoi op |
ObjectChangedOps.Deprecated.ObjectChanged | triggers when object input has changed |
MeshInstancer_v2Ops.Gl.MeshInstancer_v2 | Draw the same mesh multiple times on the GPU |
ClampTextureOps.Gl.TextureEffects.ClampTexture | Clamps a texture to min and max values - Also has remap modes |
EdgeDetection_v2Ops.Gl.TextureEffects.EdgeDetection_v2 | Draw only the edges of an image |
Fog_v2Ops.Gl.TextureEffects.Fog_v2 | Render fog as a texture effect using a depth texture |
GammaCorrectionOps.Gl.TextureEffects.GammaCorrection | Allows for Gamma correction of a texture |
GridTextureOps.Gl.TextureEffects.GridTexture | Creates a grid texture |
LensDirtOps.Gl.TextureEffects.LensDirt | Creates a lens dirt like texture |
LensDirt_v2Ops.Gl.TextureEffects.LensDirt_v2 | Creates a lens dirt like texture |
LensScratchesOps.Gl.TextureEffects.LensScratches | Creates a procedural texture simulating scratches on a lens |
LensScratches_v2Ops.Gl.TextureEffects.LensScratches_v2 | Creates a procedural texture simulating scratches on a lens |
GlitchNoiseOps.Gl.TextureEffects.Noise.GlitchNoise | Creates a black and white glitched texture to use for displacement |
GlitchNoise_v2Ops.Gl.TextureEffects.Noise.GlitchNoise_v2 | Creates a black and white glitched texture to use for displacement |
HexagonNoiseOps.Gl.TextureEffects.Noise.HexagonNoise | Creates a hexagonal noise texture |
HexagonNoise_v2Ops.Gl.TextureEffects.Noise.HexagonNoise_v2 | Creates a hexagonal noise texture |
PixelNoise_v2Ops.Gl.TextureEffects.Noise.PixelNoise_v2 | Pixelated noise |
RGBOffsetOps.Gl.TextureEffects.RGBOffset | Offsets the xy components of an RGB texture |
RotateTextureOps.Gl.TextureEffects.RotateTexture | Rotates a texture |
ScaleTextureOps.Gl.TextureEffects.ScaleTexture | Scales a texture |
Shapes2dOps.Gl.TextureEffects.Shapes2d | Generates different 2d shapes to use as a texture |
Shapes2d_v2Ops.Gl.TextureEffects.Shapes2d_v2 | Generates different 2d shapes to use as a texture |
Stripes_v2Ops.Gl.TextureEffects.Stripes_v2 | Draw stripes into the current ImageCompose |
Stripes_v3Ops.Gl.TextureEffects.Stripes_v3 | Create a texture of stripes /lines |
Twirl_v3Ops.Gl.TextureEffects.Twirl_v3 | Creates a twirl/swirl/spiral effect in a texture |
WaveformOps.Gl.TextureEffects.Waveform | Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square. |
WaveformGradientOps.Gl.TextureEffects.WaveformGradient | Generate different texture waveforms. Sine, sawtooth and triangle. |
WaveformGradient_v2Ops.Gl.TextureEffects.WaveformGradient_v2 | Generate different texture waveforms. Sine, sawtooth and triangle. |
WaveformGradient_v4Ops.Gl.TextureEffects.WaveformGradient_v4 | Generate different texture waveforms. Sine, sawtooth and triangle. |
Waveform_v2Ops.Gl.TextureEffects.Waveform_v2 | Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square. |
Waveform_v3Ops.Gl.TextureEffects.Waveform_v3 | Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square. |
PaletteTextureOps.Gl.Textures.PaletteTexture | Create a RGB color palette using an array |
TriangleArrayToGeometryOps.Graphics.Geometry.TriangleArrayToGeometry | Draws multiple triangles using coordinates from an array |
CSSPropertyStringOps.Html.CSSPropertyString | Modify a css property of an element with a string |
NotificationOps.Html.Notification | Trigger a simple pop up notification on the screen |
RouteObjectOps.Json.RouteObject | Route an object to an output port |
CompareNumbersOps.Math.Compare.CompareNumbers | Performs logical comparisons on numbers (compare, operators) |
MathOps.Math.Math | Allows different mathematical operations to be applied to two numbers |
PointsCubeOps.Points.PointsCube | Generates a 3d point field with controllable amount of xyz points (was PointsField3d) |
PointsHexagonGridOps.Points.PointsHexagonGrid | generate coordinates for a hexagon grid, outputs array3x |
PointsSphereRandomOps.Points.PointsSphereRandom | Generates a point field mapped to the surface of a sphere |
ConcatMultiOps.String.ConcatMulti | Joins multiple strings together |
RouteStringOps.String.RouteString | Route a string to an output port |
LsystemOps.Systems.Lsystem | Lsystem generator |
Lsystem_v2Ops.Systems.Lsystem_v2 | Lsystem generator |
PortsArrayExampleOps.Templates.PortsArrayExample | Is a template for creating Array ports |
PortsBooleanExampleOps.Templates.PortsBooleanExample | Is a template for creating Boolean ports |
PortsObjectExampleOps.Templates.PortsObjectExample | Is a template for creating Object ports |
PortsStringExampleOps.Templates.PortsStringExample | Is a template for creating String ports |
PortsTriggerExampleOps.Templates.PortsTriggerExample | Is a template for creating Trigger ports |
PortsValueExampleOps.Templates.PortsValueExample | Is a template for creating Value ports |
TimeLinePlayerOps.TimeLine.TimeLinePlayer | Player controls for the timeline |
GateTriggerOps.Trigger.GateTrigger | Allows a trigger to pass only if the gate is open |
SwitchTriggerOps.Trigger.SwitchTrigger | route input triggers by index to one output |
ThresholdOps.Trigger.Threshold | Triggers only once when threshold is crossed |
TriggerCounterLoopOps.Trigger.TriggerCounterLoop | Increments with each trigger and loops depending on min and max loop values. |
TriggerIfDecreasedOps.Trigger.TriggerIfDecreased | trigger if a value decreases / gets smaller |
TriggerIfIncreasedOps.Trigger.TriggerIfIncreased | Outputs a trigger if the value of a number increases |
IntegerOps.Value.Integer | Number op which only outputs integers |