HexagonNoise_v2 Op
Creates a hexagonal noise
Summary (oneliner)
Full Name
- Ops.Gl.ImageCompose.Noise.HexagonNoise_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Render (Trigger)
Trigger the op
Blending
Blend Mode index (Number:integer )
pick a blend mode with an integer
Amount (Number)
amount of blending
Alpha Mask index (Number:integer )
Look
Loop (Number:boolean )
loop noise so there's no jumps in color
RGB (Number:boolean )
Enable RGB noise
Minimum value (Number)
minimum value of every pixel
Maximum value (Number)
maximum value of every pixel
Scale (Number)
Scale noise
Orientation (Number:boolean )
flip orientation
Position
X (Number)
Move on the x axis
Y (Number)
Move on the y axis
Z (Number)
Use to animate the noise
Seed (Number)
random seed number
OUTPUT PORTS
Next (Trigger)
Trigger out
Patches using HexagonNoise_v2
Changelog
created op | andro - 2020-02-21 17:32 | |
cloned op from Ops.Gl.TextureEffects.Noise.HexagonNoise | pandur - 2022-04-27 08:41 | |
Ops.User.pandur.HexagonNoiseV2 renamed to Ops.Dev.HexagonNoiseV2 | pandur - 2022-04-27 08:41 | |
Ops.Dev.HexagonNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.HexagonNoise_v2 | pandur - 2022-05-23 08:05 | |
rename | Ops.Gl.TextureEffects.Noise.HexagonNoise_v2 renamed to Ops.Gl.ImageCompose.Noise.HexagonNoise_v2 | stephan - 2023-12-06 10:36 |