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HexagonNoise_v2 Op

HexagonNoise

Creates a hexagonal noise texture



Edit Documentation

Full Name
  • Ops.Gl.ImageCompose.Noise.HexagonNoise_v2
Visibility
  • Core Op - Official cables op
AuthorTest Patches


 

Example Patch Hexagon noise texture example

Create a tiled hexagonal noise texture.

Open In Editor

INPUT PORTS


Render (Trigger)

Trigger the op

Blending

Blend Mode index (Number:integer )

pick a blend mode with an integer

Amount (Number)

amount of blending

Alpha Mask index (Number:integer )

Look

Loop (Number:boolean )

loop noise so there's no jumps in color

RGB (Number:boolean )

Enable RGB noise

Minimum value (Number)

minimum value of every pixel

Maximum value (Number)

maximum value of every pixel

Scale (Number)

Scale noise

Orientation (Number:boolean )

flip orientation

Position

X (Number)

Move on the x axis

Y (Number)

Move on the y axis

Z (Number)

Use to animate the noise

Seed (Number)

random seed number

OUTPUT PORTS


Next (Trigger)

Trigger out


Usages of HexagonNoise_v2

  • Examples
  • Public
  • My Patches
  • Ops

Changelog


created opuser avatarandro - 2020-02-21
cloned op from Ops.Gl.TextureEffects.Noise.HexagonNoiseuser avatarpandur - 2022-04-27
Ops.User.pandur.HexagonNoiseV2 renamed to Ops.Dev.HexagonNoiseV2user avatarpandur - 2022-04-27
Ops.Dev.HexagonNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.HexagonNoise_v2user avatarpandur - 2022-05-23
renameOps.Gl.TextureEffects.Noise.HexagonNoise_v2 renamed to Ops.Gl.ImageCompose.Noise.HexagonNoise_v2user avatarstephan - 2023-12-06