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MeshInstancer
Ops.Gl.MeshInstancer_v2

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.MeshInstancer_v4

Draw the same mesh multiple times on the GPU

summary (oneliner)

For better performance you should use the "trigger once" op on the mesh going into the Geom input. Check the example patch to see this being applied.

doc

issues

youtube id

collections

related ops

Inputs

exe (Trigger)

Trigger in


geom (Object)

The shape that will be instanced


Scale (Number)

Global scale for all instances, disabled if scale array is used


Limit Number of Instances

Limit Instances (boolean / Number)

Enable to set a limit on how many instances are created


Limit (integer / Number)

If limit instances is enabled this number determines how many instances are created


Parameters

positions (Array)

Needs an XYZ array to determine the positions of each instance


Scale Array (Array)

needs an XYZ array to determine the scale of each instance


Rotations (Array)

Needs an XYZ array to determine the xyz rotation of each instance. 0-360 degrees


Outputs

Num (Number)

Total number of instances/shapes


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mesh instancer:

This patch demonstrates how we can generate 3 arrays of random numbers between 0-1.
Using the arrayMultiply op allows us to smoothly change the range of each array going into the position, scale and rotation arrays.



Credits


Changelog


added - scale array now works on XYZ
2019-05-29 - andro

Added trigger out port
2019-08-12 - andro

Examples using MeshInstancer_v2

Public Patches using MeshInstancer_v2