TriangleArrayToGeometry_v2 Op
Draws multiple triangles using coordinates from an array
Summary (oneliner)
Array length should be a multiple of 9
.
Format for one triangle is:
x1, y1, z1, x2, y2, z2, x3, y3, z3
Full Name
- Ops.Graphics.Geometry.TriangleArrayToGeometry_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch TriangleArray
INPUT PORTS
Render (Trigger)
Renders the triangles
Points (Array)
The points forming the triangles, one dimensional array
Vertex Colors (Array)
TexCoords (Array)
Flat (Number: boolean)
Render Mesh (Number: boolean)
OUTPUT PORTS
Next (Trigger)
Triggers the next op
Geometry (Object)
The geometry of the triangles
Patches using TriangleArrayToGeometry_v2
Changelog
add vertexcolors/texturecoordinates and render-mesh boolean | stephan - 2022-06-30 13:20 | |
add option to have vertex indices and flat mode | stephan - 2022-07-07 12:55 | |
bugfix | fix bug with not updating in some cases | pandur - 2022-12-14 17:17 |
rename | Ops.Gl.Meshes.TriangleArray_v2 renamed to Ops.Graphics.Geometry.TriangleArray_v2 | pandur - 2023-06-05 09:35 |
rename | Ops.Graphics.Geometry.TriangleArray_v2 renamed to Ops.Graphics.Geometry.TriangleArrayToGeometry | pandur - 2023-06-05 09:35 |
rename | Ops.Graphics.Geometry.TriangleArrayToGeometry renamed to Ops.Graphics.Geometry.TriangleArrayToGeometry_v2 | pandur - 2023-06-05 09:37 |