ClampTexture_v2 Op

ClampTexture

Clamps a texture to min and max values - Also has remap modes


<p>Modes: Clamp - Clamps a texture to the min and max values Remap - Linear remapping to the min and max values Remap smooth - Smoothstep remapping to the min and max values </p>


Full Name
  • Ops.Gl.ImageCompose.ClampTexture_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub








No op example found on this server

INPUT PORTS


render (Trigger)

<p>Trigger the op</p>

Blending

Blend Mode index (Number:

<i>integer</i>

)

Amount (Number)

<p>Blending amount</p>

Mode index (Number:

<i>integer</i>

)

Red

R (Number:

<i>boolean</i>

)

R Min (Number)
R Max (Number)

Green

G (Number:

<i>boolean</i>

)

G Min (Number)
G Max (Number)

Blue

B (Number:

<i>boolean</i>

)

B Min (Number)
B Max (Number)

OUTPUT PORTS


trigger (Trigger)

<p>Trigger out</p>


Patches using ClampTexture_v2

  • Examples
  • Public
  • My Patches

Changelog


newcreated opuser avatarandro - 2020-01-20 16:38
featureAdd clamp paramegters for RGB color channelsuser avatarpandur - 2024-04-22 14:20