CellularNoise_v2 Op
cellular noise
Summary (oneliner)
<p>from: <a href="https://github.com/BrianSharpe/GPU-Noise-Lib/blob/master/gpu_noise_lib.glsl">https://github.com/BrianSharpe/GPU-Noise-Lib/blob/master/gpu_noise_lib.glsl</a></p>
Full Name
- Ops.Gl.ImageCompose.Noise.CellularNoise_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch cellular noise example
INPUT PORTS
render (Trigger)
Mask (Object:texture)
Blending
Blend Mode index (Number:
<i>integer</i>
)Alpha Mask index (Number:
<i>integer</i>
)Amount (Number)
X (Number)
Y (Number)
Z (Number)
Scale (Number)
Harmonics index (Number:
<i>integer</i>
)Tileable (Number:
<i>boolean</i>
)Offset Map
Offset (Object:texture)
Offset Multiply (Number)
Offset X index (Number:
<i>integer</i>
)Offset Y index (Number:
<i>integer</i>
)Offset Z index (Number:
<i>integer</i>
)OUTPUT PORTS
trigger (Trigger)
Patches using CellularNoise_v2
Changelog
added offset texture parameter | pandur - 2022-01-31 09:08 | |
added harmonics parameter | pandur - 2022-02-02 14:59 | |
cloned op from Ops.Gl.TextureEffects.Noise.CellularNoise | pandur - 2022-04-21 13:54 | |
Ops.User.pandur.CellularNoiseV2 renamed to Ops.Dev.CellularNoiseV2 | pandur - 2022-04-21 13:59 | |
Ops.Dev.CellularNoiseV2 renamed to Ops.Gl.TextureEffects.Noise.CellularNoise_v2 | pandur - 2022-05-23 08:09 | |
rename | Ops.Gl.TextureEffects.Noise.CellularNoise_v2 renamed to Ops.Gl.ImageCompose.Noise.CellularNoise_v2 | stephan - 2023-12-06 10:30 |