MultiDrawImage Op
draw multiple images at once
Summary (oneliner)
this saves some time instead of having many drawimages, especially on hires displays
Full Name
- Ops.Gl.ImageCompose.MultiDrawImage
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Example MultiDrawImage
like using many Draw Image OPs but in a single convenient OP - allowing easier comping of your layers.
INPUT PORTS
render (Trigger)
Mask Invert (Number: boolean)
Image 1
Texture 1 (Object:texture)
Blendmode 1 index (Number: integer)
Mask 1 (Object:texture)
Mask Source 1 index (Number: integer)
Opacity 1 index (Number: integer)
Amount 1 (Number)
Image 2
Texture 2 (Object:texture)
Blendmode 2 index (Number: integer)
Mask 2 (Object:texture)
Mask Source 2 index (Number: integer)
Opacity 2 index (Number: integer)
Amount 2 (Number)
Image 3
Texture 3 (Object:texture)
Blendmode 3 index (Number: integer)
Mask 3 (Object:texture)
Mask Source 3 index (Number: integer)
Opacity 3 index (Number: integer)
Amount 3 (Number)
Image 4
Texture 4 (Object:texture)
Blendmode 4 index (Number: integer)
Mask 4 (Object:texture)
Mask Source 4 index (Number: integer)
Opacity 4 index (Number: integer)
Amount 4 (Number)
Image 5
Texture 5 (Object:texture)
Blendmode 5 index (Number: integer)
Mask 5 (Object:texture)
Mask Source 5 index (Number: integer)
Opacity 5 index (Number: integer)
Amount 5 (Number)
Image 6
Texture 6 (Object:texture)
Blendmode 6 index (Number: integer)
Mask 6 (Object:texture)
Mask Source 6 index (Number: integer)
Opacity 6 index (Number: integer)
Amount 6 (Number)
Image 7
Texture 7 (Object:texture)
Blendmode 7 index (Number: integer)
Mask 7 (Object:texture)
Mask Source 7 index (Number: integer)
Opacity 7 index (Number: integer)
Amount 7 (Number)
Image 8
Texture 8 (Object:texture)
Blendmode 8 index (Number: integer)
Mask 8 (Object:texture)
Mask Source 8 index (Number: integer)
Opacity 8 index (Number: integer)
Amount 8 (Number)
OUTPUT PORTS
trigger (Trigger)