MultiDrawImage Op

MultiDrawImage

draw multiple images at once


<p>this saves some time instead of having many drawimages, especially on hires displays </p>


Full Name
  • Ops.Gl.ImageCompose.MultiDrawImage
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch Example MultiDrawImage

like using many Draw Image OPs but in a single convenient OP - allowing easier comping of your layers.

Open In Editor

INPUT PORTS


render (Trigger)
Mask Invert (Number:

<i>boolean</i>

)

Image 1

Texture 1 (Object:texture)
Blendmode 1 index (Number:

<i>integer</i>

)

Mask 1 (Object:texture)
Mask Source 1 index (Number:

<i>integer</i>

)

Opacity 1 index (Number:

<i>integer</i>

)

Amount 1 (Number)

Image 2

Texture 2 (Object:texture)
Blendmode 2 index (Number:

<i>integer</i>

)

Mask 2 (Object:texture)
Mask Source 2 index (Number:

<i>integer</i>

)

Opacity 2 index (Number:

<i>integer</i>

)

Amount 2 (Number)

Image 3

Texture 3 (Object:texture)
Blendmode 3 index (Number:

<i>integer</i>

)

Mask 3 (Object:texture)
Mask Source 3 index (Number:

<i>integer</i>

)

Opacity 3 index (Number:

<i>integer</i>

)

Amount 3 (Number)

Image 4

Texture 4 (Object:texture)
Blendmode 4 index (Number:

<i>integer</i>

)

Mask 4 (Object:texture)
Mask Source 4 index (Number:

<i>integer</i>

)

Opacity 4 index (Number:

<i>integer</i>

)

Amount 4 (Number)

Image 5

Texture 5 (Object:texture)
Blendmode 5 index (Number:

<i>integer</i>

)

Mask 5 (Object:texture)
Mask Source 5 index (Number:

<i>integer</i>

)

Opacity 5 index (Number:

<i>integer</i>

)

Amount 5 (Number)

Image 6

Texture 6 (Object:texture)
Blendmode 6 index (Number:

<i>integer</i>

)

Mask 6 (Object:texture)
Mask Source 6 index (Number:

<i>integer</i>

)

Opacity 6 index (Number:

<i>integer</i>

)

Amount 6 (Number)

Image 7

Texture 7 (Object:texture)
Blendmode 7 index (Number:

<i>integer</i>

)

Mask 7 (Object:texture)
Mask Source 7 index (Number:

<i>integer</i>

)

Opacity 7 index (Number:

<i>integer</i>

)

Amount 7 (Number)

Image 8

Texture 8 (Object:texture)
Blendmode 8 index (Number:

<i>integer</i>

)

Mask 8 (Object:texture)
Mask Source 8 index (Number:

<i>integer</i>

)

Opacity 8 index (Number:

<i>integer</i>

)

Amount 8 (Number)

OUTPUT PORTS


trigger (Trigger)

Patches using MultiDrawImage

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureEffects.Invertuser avatarpandur - 2021-05-05 15:58
Ops.User.pandur.MultiDrawImage renamed to Ops.Gl.TextureEffects.MultiDrawImageuser avatarpandur - 2021-05-06 16:25
renameOps.Gl.TextureEffects.MultiDrawImage renamed to Ops.Gl.ImageCompose.MultiDrawImageuser avatarpandur - 2023-12-06 10:34