beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

RandomNumberTexture Op

RandomNumberTexture

Set random numbers into an imagecompose



Edit Documentation

Full Name
  • Ops.Gl.ImageCompose.RandomNumberTexture
Visibility
  • Core Op - Official cables op
AuthorTest Patches


 

INPUT PORTS


Render (Trigger)

Blending

Blend Mode index (Number:integer )

index of blend mode in drop down

Alpha Mask index (Number:integer )

use alpha channel of Image Compose

Amount (Number)

opacity of effect

Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object:texture)

multiply values by input texture

OUTPUT PORTS


Next (Trigger)

Usages of RandomNumberTexture

  • Examples
  • Public
  • My Patches
  • Ops

Changelog


cloned op from Ops.Gl.TextureEffects.Noise.Noiseuser avatarpandur - 2022-04-21
Ops.User.pandur.NoiseV2 renamed to Ops.Dev.NoiseV2user avatarpandur - 2022-04-21
Ops.Dev.NoiseV2 renamed to Ops.Gl.TextureEffects.Noise.Noise_v2user avatarpandur - 2022-05-23
cloned op from Ops.Gl.TextureEffects.Noise.Noise_v2user avatarpandur - 2023-09-21
renameOps.Patch.Pj_I1TG.RandomNumberTexture renamed to Ops.Gl.TextureEffects.RandomNumberTextureuser avatarpandur - 2023-09-21
renameOps.Gl.TextureEffects.RandomNumberTexture renamed to Ops.Gl.ImageCompose.RandomNumberTextureuser avatarstephan - 2023-12-06
bugfixFixed: Seed parameter was not changing anythinguser avatarpandur - 2024-02-05