RandomNumberTexture Op
Set random numbers into an imagecompose
Summary (oneliner)
Full Name
- Ops.Gl.ImageCompose.RandomNumberTexture
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch randomNumberTexture example
INPUT PORTS
Render (Trigger)
Blending
Blend Mode index (Number: integer)
index of blend mode in drop down
Alpha Mask index (Number: integer) Off On
use alpha channel of Image Compose
Amount (Number)
opacity of effect
Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object:texture)
multiply values by input texture
OUTPUT PORTS
Next (Trigger)
Patches using RandomNumberTexture
Changelog
cloned op from Ops.Gl.TextureEffects.Noise.Noise | ||
Ops.User.pandur.NoiseV2 renamed to Ops.Dev.NoiseV2 | ||
Ops.Dev.NoiseV2 renamed to Ops.Gl.TextureEffects.Noise.Noise_v2 | ||
cloned op from Ops.Gl.TextureEffects.Noise.Noise_v2 | ||
rename | Ops.Patch.Pj_I1TG.RandomNumberTexture renamed to Ops.Gl.TextureEffects.RandomNumberTexture | |
rename | Ops.Gl.TextureEffects.RandomNumberTexture renamed to Ops.Gl.ImageCompose.RandomNumberTexture | |
bugfix | Fixed: Seed parameter was not changing anything |