RandomNumberTexture Op

RandomNumberTexture

Set random numbers into an imagecompose



Full Name
  • Ops.Gl.ImageCompose.RandomNumberTexture
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


Render (Trigger)

Blending

Blend Mode index (Number:

<i>integer</i>

)

<p>index of blend mode in drop down</p>

Alpha Mask index (Number:

<i>integer</i>

)
 Off  On 

<p>use alpha channel of Image Compose</p>

Amount (Number)

<p>opacity of effect</p>

Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object:texture)

<p>multiply values by input texture</p>

OUTPUT PORTS


Next (Trigger)

Patches using RandomNumberTexture

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureEffects.Noise.Noiseuser avatarpandur - 2022-04-21 13:44
Ops.User.pandur.NoiseV2 renamed to Ops.Dev.NoiseV2user avatarpandur - 2022-04-21 13:54
Ops.Dev.NoiseV2 renamed to Ops.Gl.TextureEffects.Noise.Noise_v2user avatarpandur - 2022-05-23 08:06
cloned op from Ops.Gl.TextureEffects.Noise.Noise_v2user avatarpandur - 2023-09-21 11:17
renameOps.Patch.Pj_I1TG.RandomNumberTexture renamed to Ops.Gl.TextureEffects.RandomNumberTextureuser avatarpandur - 2023-09-21 11:33
renameOps.Gl.TextureEffects.RandomNumberTexture renamed to Ops.Gl.ImageCompose.RandomNumberTextureuser avatarstephan - 2023-12-06 10:52
bugfixFixed: Seed parameter was not changing anythinguser avatarpandur - 2024-02-05 12:10