RandomNumberTexture Op
Set random numbers into an imagecompose
Summary (oneliner)
Full Name
- Ops.Gl.ImageCompose.RandomNumberTexture
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch randomNumberTexture example
INPUT PORTS
Render (Trigger)
Blending
Blend Mode index (Number: integer)
index of blend mode in drop down
Alpha Mask index (Number: integer) Off On
use alpha channel of Image Compose
Amount (Number)
opacity of effect
Seed (Number)
Min R (Number)
Max R (Number)
Min G (Number)
Max G (Number)
Min B (Number)
Max B (Number)
Min A (Number)
Max A (Number)
Multiply (Object:texture)
multiply values by input texture
OUTPUT PORTS
Next (Trigger)
Patches using RandomNumberTexture
Changelog
cloned op from Ops.Gl.TextureEffects.Noise.Noise | pandur - 2022-04-21 13:44 | |
Ops.User.pandur.NoiseV2 renamed to Ops.Dev.NoiseV2 | pandur - 2022-04-21 13:54 | |
Ops.Dev.NoiseV2 renamed to Ops.Gl.TextureEffects.Noise.Noise_v2 | pandur - 2022-05-23 08:06 | |
cloned op from Ops.Gl.TextureEffects.Noise.Noise_v2 | pandur - 2023-09-21 11:17 | |
rename | Ops.Patch.Pj_I1TG.RandomNumberTexture renamed to Ops.Gl.TextureEffects.RandomNumberTexture | pandur - 2023-09-21 11:33 |
rename | Ops.Gl.TextureEffects.RandomNumberTexture renamed to Ops.Gl.ImageCompose.RandomNumberTexture | stephan - 2023-12-06 10:52 |
bugfix | Fixed: Seed parameter was not changing anything | pandur - 2024-02-05 12:10 |