PixelNoise_v3 Op

PixelNoise

Pixelated noise



Edit Documentation

Full Name
  • Ops.Gl.ImageCompose.Noise.PixelNoise_v3
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


Render (Trigger)

Trigger in

Blending

Blend Mode index (Number:integer )
Alpha Mask index (Number:integer )
Amount (Number)

Amount of blend mode to apply

Look

Loop (Number:boolean )

If enabled the values loop and don't jump from 0-1

RGB (Number:boolean )

Enable for rgb noise

Minimum value (Number)

Minimum value the noise can reach

Maximum value (Number)

Maximum value the noise can reach

Scaling

Num X (Number)

Number of cells on the x axis

Num Y (Number)

Number of cells on the y axis

Position

X (Number)

Offsets on the x axis

Y (Number)

Offsets on the y axis

Z (Number)

Use this to animate the noise

Seed (Number)
Centered (Number:boolean )

OUTPUT PORTS


Next (Trigger)

Trigger out


Patches using PixelNoise_v3

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureEffects.Noise.PixelNoise_v2user avatarpandur - 2022-04-21 14:10
Ops.User.pandur.PixelNoiseV3 renamed to Ops.Dev.PixelNoiseV3user avatarpandur - 2022-04-21 14:10
Ops.Dev.PixelNoiseV3 renamed to Ops.Gl.TextureEffects.Noise.PixelNoise_v3user avatarpandur - 2022-05-23 08:10
renameOps.Gl.TextureEffects.Noise.PixelNoise_v3 renamed to Ops.Gl.ImageCompose.Noise.PixelNoise_v3user avatarstephan - 2023-12-06 10:37