PseudoLensFlares Op

PseudoLensFlares

simulate lens flare effect


<p>This is a post-processing effect to simulate lense flares.</p> <p>Lense flares happen when stray light reflects on some elements of a lens. This stray light can create light streaks, &quot;sunbursts&quot; or reduction in contrast and saturation.</p> <p>You can simulate this effect with this op.</p>


Full Name
  • Ops.Gl.ImageCompose.PseudoLensFlares
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


render (Trigger)

<p>trigger input</p>

Ghosts (Number)

<p>intensity of rays from the middle</p>

Num Ghosts (Number:

<i>integer</i>

)

<p>amount of rays</p>

Dispersal (Number)

<p>amount of rays in the middle &amp; smear intensity</p>

Halo (Number)

<p>intensity of surrounding halo ring</p>

Halo Width (Number)

<p>width of surrounding halo ring</p>

Color Lookup (Object)

<p>color mask for color of light rays</p>

OUTPUT PORTS


trigger (Trigger)

<p>trigger output</p>


Patches using PseudoLensFlares

  • Examples
  • Public
  • My Patches

Changelog


renameOps.Gl.TextureEffects.PseudoLensFlares renamed to Ops.Gl.ImageCompose.PseudoLensFlaresuser avatarstephan - 2023-12-06 10:52