ColorMapRange Op
Map the range of color number values to another
Summary (oneliner)
Full Name
- Ops.Gl.ImageCompose.Math.ColorMapRange
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Color Map Range
Color Map Range op allows you to remap pixel color values in textures from one range to another and to do so selectively per color channel, including Alpha. (RGBA).
INPUT PORTS
render (Trigger)
Input Range
Old Min (Number)
Old Max (Number)
Output Range
New Min (Number)
New Max (Number)
Clamp (Number:
<i>boolean</i>
)R (Number:
<i>boolean</i>
)G (Number:
<i>boolean</i>
)B (Number:
<i>boolean</i>
)A (Number:
<i>boolean</i>
)OUTPUT PORTS
trigger (Trigger)
Patches using ColorMapRange
Changelog
cloned op from Ops.Gl.TextureEffects.BrightnessContrast | pandur - 2022-05-09 09:02 | |
Ops.User.pandur.ColorMapRange renamed to Ops.Gl.TextureEffects.ColorMapRange | pandur - 2022-05-09 09:14 | |
set shaderdefines on op load | stephan - 2022-07-08 12:29 | |
rename | Ops.Gl.TextureEffects.ColorMapRange renamed to Ops.Gl.TextureEffects.Math.ColorMapRange | pandur - 2023-06-05 09:31 |
rename | Ops.Gl.TextureEffects.Math.ColorMapRange renamed to Ops.Gl.ImageCompose.Math.ColorMapRange | stephan - 2023-12-06 10:26 |