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CombineTextures Op

Ops.Gl.Textures.CombineTextures


CombineTextures
Namespace: Ops.Gl.Textures

Op author: pandur

combine multiple textures into one by copying colorchannels


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Execute (Trigger)

Filter index (integer /Number)

Wrap index (integer /Number)

Red

R (Object)

R Source index (integer /Number)

R Value index (integer /Number)

R Default (Number)

Green

G (Object)

G Source index (integer /Number)

G Value index (integer /Number)

G Default (Number)

Blue

B (Object)

B Source index (integer /Number)

B Value index (integer /Number)

B Default (Number)

Alpha

A (Object)

A Source index (integer /Number)

A Value index (integer /Number)

A Default (Number)

Outputs

Next (Trigger)

Texture (Object)

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combinetex

Open Example In Editor


Patches using CombineTextures

Changelog


created op
2022-01-22 - pandur

added core lib: cgl_texturecopy
2022-01-22 - pandur

added core lib: cgl_copytexture
2022-01-22 - pandur

Ops.User.pandur.Rgbe2HdrTexture renamed to Ops.Dev.Rgbe2HdrTexture
2022-01-22 - pandur

cloned op from Ops.Dev.Rgbe2HdrTexture
2022-02-02 - pandur

Ops.User.pandur.TextureToCoordinateGrid renamed to Ops.Dev.TextureToCoordinateGrid
2022-02-02 - pandur

cloned op from Ops.Dev.TextureToCoordinateGrid
2022-02-02 - pandur

Ops.User.pandur.CombineTextures renamed to Ops.Dev.CombineTextures
2022-02-02 - pandur

Ops.Dev.CombineTextures renamed to Ops.Gl.Textures.CombineTextures
2022-02-07 - pandur