CombineTextures Op
combine multiple textures into one by copying colorchannels
Summary (oneliner)
Full Name
- Ops.Gl.Textures.CombineTextures
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch combinetex
INPUT PORTS
Execute (Trigger)
Filter index (Number: integer)
Wrap index (Number: integer)
Pixel Format index (Number: integer)
Size index (Number: integer)
Red
R (Object:texture)
R Source index (Number: integer)
R Value index (Number: integer)
R Default (Number)
Green
G (Object:texture)
G Source index (Number: integer)
G Value index (Number: integer)
G Default (Number)
Blue
B (Object:texture)
B Source index (Number: integer)
B Value index (Number: integer)
B Default (Number)
Alpha
A (Object:texture)
A Source index (Number: integer)
A Value index (Number: integer)
A Default (Number)
OUTPUT PORTS
Next (Trigger)
Texture (Object)
Patches using CombineTextures
Changelog
created op | ||
added core lib: cgl_texturecopy | ||
added core lib: cgl_copytexture | ||
Ops.User.pandur.Rgbe2HdrTexture renamed to Ops.Dev.Rgbe2HdrTexture | ||
cloned op from Ops.Dev.Rgbe2HdrTexture | ||
Ops.User.pandur.TextureToCoordinateGrid renamed to Ops.Dev.TextureToCoordinateGrid | ||
cloned op from Ops.Dev.TextureToCoordinateGrid | ||
Ops.User.pandur.CombineTextures renamed to Ops.Dev.CombineTextures | ||
Ops.Dev.CombineTextures renamed to Ops.Gl.Textures.CombineTextures |