VizTexture Op
Displays texture at input port
Summary (oneliner)
<p>small preview of the texture put into the op, useful for debugging textureeffects without rendering to the canvas</p>
Full Name
- Ops.Ui.VizTexture
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch VizTexture Operator Example
VizTexture Operator lets you visualize textures directly in the editor to ease image compositing and provide quick and easy previews of multiple textures at the same time.
Open this example in the editor for more information!
Youtube Video Tutorial
INPUT PORTS
Texture In (Object:texture)
Show Info (Number:
<i>boolean</i>
)Visualize outside 0-1 index (Number:
<i>integer</i>
) Off Anim ModuloAlpha index (Number:
<i>integer</i>
) A 1 1-AShow Color (Number:
<i>boolean</i>
)X (Number)
Y (Number)
OUTPUT PORTS
Texture Out (Object)
Info (String)
Patches using VizTexture
Changelog
created op | pandur - 2020-06-08 17:31 | |
Ops.User.pandur.PreviewTexture renamed to Ops.Admin.PreviewTexture | pandur - 2020-06-10 17:12 | |
Ops.Admin.PreviewTexture renamed to Ops.Dev.VizTexture | pandur - 2021-05-24 07:55 | |
Ops.Dev.VizTexture renamed to Ops.Ui.VizTexture | pandur - 2021-11-25 10:55 | |
bugfix | now also uses cubemaps alpha channel | pandur - 2022-12-14 17:16 |
added core lib: cgl_pixelreader | pandur - 2023-06-13 12:25 | |
improvement | Show pixel grid when zoomed in | pandur - 2024-03-07 09:43 |