Namespace: Ops.Gl.Pbr
Op author: amajesticseaflapflap
Uses BabylonJS Shader Code by Babylon.js
Uses Filament Code by google
PBR image based lighting setup
summary (oneliner)
This requires a equirectangular RGBE texture.
you can upload .hdr files and they get automatically converted to RGBE.png files.
you can find some examples in the file library
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
RGBE Environment map (Object)
Size Irradiance map index (integer /Number)
Size pre-filtered environment index (integer /Number)
Size IBL LUT index (integer /Number)
Environment map does not contain RGBE data (boolean /Number)
Outputs
next (Trigger)
IBL LUT (Object)
cubemap (diffuse irradiance) (Object)
cubemap (pre-filtered environment map) (Object)
Number of Pre-filtered mip levels (Number)
PBR Material Example
Bilora Bella 46 Camera by Martijn Vaes
License: CC Attribution
Changelog
created op
2022-01-19 - amajesticseaflapflap
Ops.Dev.PbrPrecomputeIbl renamed to Ops.Dev.PbrEnvironmentLight
2022-01-28 - pandur
Ops.Dev.PbrEnvironmentLight renamed to Ops.Gl.Pbr.PbrEnvironmentLight
2022-02-07 - pandur
2022-01-19 - amajesticseaflapflap
Ops.Dev.PbrPrecomputeIbl renamed to Ops.Dev.PbrEnvironmentLight
2022-01-28 - pandur
Ops.Dev.PbrEnvironmentLight renamed to Ops.Gl.Pbr.PbrEnvironmentLight
2022-02-07 - pandur