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PbrEnvironmentLight Op

Ops.Gl.Pbr.PbrEnvironmentLight


PbrEnvironmentLight

PBR image based lighting setup


summary (oneliner)

This requires a equirectangular RGBE texture.

you can upload .hdr files and they get automatically converted to RGBE.png files.
you can find some examples in the file library



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

RGBE Environment map (Object)

Size Irradiance map index (integer /Number)

Size pre-filtered environment index (integer /Number)

Size IBL LUT index (integer /Number)

Environment map does not contain RGBE data (boolean /Number)

Outputs

next (Trigger)

IBL LUT (Object)

cubemap (diffuse irradiance) (Object)

cubemap (pre-filtered environment map) (Object)

Number of Pre-filtered mip levels (Number)

Caught a mistake or want to contribute to the documentation?

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PBR Material Example

Open Example In Editor


Changelog


created op
2022-01-19 - amajesticseaflapflap

Ops.Dev.PbrPrecomputeIbl renamed to Ops.Dev.PbrEnvironmentLight
2022-01-28 - pandur

Ops.Dev.PbrEnvironmentLight renamed to Ops.Gl.Pbr.PbrEnvironmentLight
2022-02-07 - pandur

Examples using PbrEnvironmentLight ()

Public Patches using PbrEnvironmentLight ()