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PbrMaterial Op

Ops.Gl.Pbr.PbrMaterial


PbrMaterial

PBR/Physical Based Rendering Material for realistic materials


summary (oneliner)



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Diffuse Color

R (Number)

G (Number)

B (Number)

A (Number)

Shader Parameters

Roughness (Number)

Metalness (Number)

Use mesh tangents/binormals (boolean /Number)

Disable geometric roughness (boolean /Number)

Alpha Mode index (integer /Number)

Lighting

IBL LUT (Object)

Diffuse Irradiance (Object)

Pre-filtered envmap (Object)

Num mip levels (integer /Number)

Textures

Albedo (Object)

sRGB


AORM (Object)

linear rec.709, R: ambient occlusion, G: roughness, B: metalness


Normal map (Object)

linear rec.709, +Y, TS per vertex


Lighting

Diffuse Intensity (Number)

Specular Intensity (Number)

Outputs

Next (Trigger)

Shader (Object)

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PBR Material Example

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Changelog


created op
2022-01-19 - amajesticseaflapflap

Ops.Dev.PbrMaterial renamed to Ops.Gl.Pbr.PbrMaterial
2022-02-07 - pandur

Examples using PbrMaterial ()

Public Patches using PbrMaterial ()