beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

All Operators

AnimMatrix

 animate values in a matrix to a new matrix

ArrayPathFollow

 interpolate position on a spline/array3x

ArrayPathFollowParticles

 render lots of particles following a path/spline/array3x

ArrayTranslate

iterate over an array3: translate to xyz, then trigger next op

Billboard

 rotate an object to always face the camera

Camera

 Transforms and projects the scene from the point of view of the camera.

CameraInfo

 get camera attributes from current camera/orbit controls

CameraPosition

 get the current position of viewmatrix/camera eye

Coordinates

 current xyz coordinates (modelmatrix)

DeviceOrientationCamera

 gyroscope motionsensor camera

GetMatrixScaling

Get the scalar scaling of a matrix

GetModelMatrix

get current modelmatrix

GetProjectonMatrix

 get current projectionmatrix

GetViewMatrix

get current viewmatrix

InterpolateMatrix

interpolate between two matrices

InvertMatrix

 outputs an inverted matrix

LookatCamera

 transforms view to look from eye to center

MatrixTranslation

 get translation of a matrix

MulViewMatrix

multiply view matrix

MultiplyModelMatrix

multiply model matrix

OrbitControls

 rotate your object by clicking and dragging the mouse

Quaternion

multiplies current modelmatrix with a quaternion

QuaternionCamera

Set up a camera, rotated by a quaternion

RandomGridPlacement

 place random objects on a grid

RandomGridPlacementArrays

 Place random objects on a grid

Scale

Scale all child objects

ScaleXYZ

enlarge or shrink objects by a scale factor for every axis

ScaleXYZViewMatrix

 scale xyz of viewmatrix

ScreenCoordinates

 screen/pixel coordinates of the current transform

ScreenPosTo3d

 convert screen coordinates to a 3d position

SetProjectionMatrix

set a projection matrix

Shear

 displaces each point of a mesh in fixed direction

Transform

Transform objects in 3d space (rotate, translate, scale)

TransformMul

multiply current modelmatrix

TransformView

transform the viewmatrix

Translate

Translate objects (move / position in 3D space)

TranslateView

translate the view/camera matrix

VectorTranslate

Translate any geometry underneath it using vectors and speed.

WASDCamera

 simple camera you control with W,A,S,D keys like in a FPS game