beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Gl.Matrix

WebGl Ops

ArrayPathFollow

 interpolate position on a spline/array3x

ArrayPathFollowParticles

 render lots of particles following a path/spline/array3x

ArrayTranslate

iterate over an array3: translate to xyz, then trigger next op

Billboard

 rotate an object to always face the camera

Camera

 Transforms and projects the scene from the point of view of the camera.

CircleMovement

Animate objects to move along a circle

CircleTransform

Transform following Meshes around a Circle

Coordinates

 current xyz coordinates (modelmatrix)

GetProjectonMatrix

 get current projectionmatrix

InterpolateMatrix

interpolate between two matrices

LookatCamera

 transforms view to look from eye to center

MatrixMul

multiply modelmatrix

MatrixTranslation

 get translation of a matrix

OrbitControls

rotate your object by clicking and dragging the mouse

Quaternion

multiplies current modelmatrix with a quaternion

RandomGridPlacement

 place random objects on a grid

Scale

Scale all child objects

ScaleXYZ

enlarge or shrink objects by a scale factor for every axis

ScaleXYZViewMatrix

 scale xyz of viewmatrix

ScreenCoordinates

screen/pixel coordinates of the current transform

ScreenPosTo3dNew

 convert screen coordinates to 3d coordinates

ScreenPosTo3dNew2

 convert screen coordinates to 3d coordinates

Shear

 displaces each point of a mesh in fixed direction

Transform

Transform objects in 3d space (rotate, translate, scale)

TransformMul

multiply current modelmatrix

TransformView

transform the viewmatrix

Translate

Translate objects (move / position in 3D space)

TranslateView

translate the view/camera matrix

ViewMatrixTranslation

get the current position of viewmatrix/camera eye

WASDCamera

camera controller like in a FPS game, move with WASD keys

WASDCamera2

simple camera you control with W,A,S,D keys like in a FPS game

getModelMatrix

get current modelmatrix

getViewMatrix

get current viewmatrix

mulViewMatrix

multiply view matrix

multiplyModelMatrix

multiply model matrix

setProjectionMatrix

set a projection matrix