animate values in a matrix to a new matrix
interpolate position on a spline/array3x
render lots of particles following a path/spline/array3x
iterate over an array3: translate to xyz, then trigger next op
rotate an object to always face the camera
Transforms and projects the scene from the point of view of the camera.
get camera attributes from current camera/orbit controls
get the current position of viewmatrix/camera eye
current xyz coordinates (modelmatrix)
gyroscope motionsensor camera
Get the scalar scaling of a matrix
get current projectionmatrix
interpolate between two matrices
outputs an inverted matrix
transforms view to look from eye to center
get translation of a matrix
rotate your object by clicking and dragging the mouse
multiplies current modelmatrix with a quaternion
Set up a camera, rotated by a quaternion
place random objects on a grid
Place random objects on a grid
enlarge or shrink objects by a scale factor for every axis
screen/pixel coordinates of the current transform
convert screen coordinates to a 3d position
displaces each point of a mesh in fixed direction
Transform objects in 3d space (rotate, translate, scale)
transform a matrix (mat4)
multiply current modelmatrix
Translate objects (move / position in 3D space)
translate the view/camera matrix
Translate any geometry underneath it using vectors and speed.
simple camera you control with W,A,S,D keys like in a FPS game