CameraInfo Op

CameraInfo

get camera attributes from current camera/orbit controls


<p>Utility op to get camera attributes.</p> <p>It is important that you set the camera type that you are using.</p> <p>Usually it is a perspective camera, but if you&#39;re explicitly using a orthographic/orthogonal camera, switch the mode to &quot;Orthographic&quot;.</p>


Full Name
  • Ops.Gl.Matrix.CameraInfo
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


render (Trigger)

<p>Trigger input</p>

Camera Type index (Number:

<i>integer</i>

)

OUTPUT PORTS


trigger (Trigger)

<p>Trigger outpu</p>

X (Number)

<p>x position of camera</p>

Y (Number)

<p>y position of camera</p>

Z (Number)

<p>z position of camera</p>

Right X (Number)

<p>x right of camera</p>

Right Y (Number)

<p>y right of camera</p>

Right Z (Number)

<p>z right of camera</p>

Up X (Number)

<p>x up of camera</p>

Up Y (Number)

<p>y up of camera</p>

Up Z (Number)

<p>z up of camera</p>

Forward X (Number)

<p>x forward of camera</p>

Forward Y (Number)

<p>y forward of camera</p>

Forward Z (Number)

<p>z forward of camera</p>

Near Frustum (Number)

<p>frustum near</p>

Far Frustum (Number)

<p>frustum far</p>

Bottom Frustum (Number)

<p>frustum bottom</p>

Top Frustum (Number)

<p>frustum top</p>

Left Frustum (Number)

<p>frustum left</p>

Right Frustum (Number)

<p>frustum right</p>

FOV (Number)

<p>field of view</p>

Aspect Ratio (Number)

<p>aspect ratio</p>


Patches using CameraInfo

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarsimod - 2019-11-08 14:19
Ops.User.simod.CameraDecompose renamed to Ops.Gl.Matrix.CameraDecomposeuser avatarsimod - 2019-11-08 15:17
Ops.Gl.Matrix.CameraDecompose renamed to Ops.Gl.Matrix.CameraInfouser avatarsimod - 2019-11-08 15:40