get camera attributes from current camera/orbit controls
summary (oneliner)
Utility op to get camera attributes.
It is important that you set the camera type that you are using.
Usually it is a perspective camera, but if you're explicitly using a orthographic/orthogonal camera, switch the mode to "Orthographic".
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
render (Trigger)
Trigger input
Camera Type index (integer /Number)
Outputs
trigger (Trigger)
Trigger outpu
X (Number)
x position of camera
Y (Number)
y position of camera
Z (Number)
z position of camera
Right X (Number)
x right of camera
Right Y (Number)
y right of camera
Right Z (Number)
z right of camera
Up X (Number)
x up of camera
Up Y (Number)
y up of camera
Up Z (Number)
z up of camera
Forward X (Number)
x forward of camera
Forward Y (Number)
y forward of camera
Forward Z (Number)
z forward of camera
Near Frustum (Number)
frustum near
Far Frustum (Number)
frustum far
Bottom Frustum (Number)
frustum bottom
Top Frustum (Number)
frustum top
Left Frustum (Number)
frustum left
Right Frustum (Number)
frustum right
FOV (Number)
field of view
Aspect Ratio (Number)
aspect ratio
Patches using CameraInfo
Changelog
created op 2019-11-08 - simod | |
Ops.User.simod.CameraDecompose renamed to Ops.Gl.Matrix.CameraDecompose 2019-11-08 - simod | |
Ops.Gl.Matrix.CameraDecompose renamed to Ops.Gl.Matrix.CameraInfo 2019-11-08 - simod |