Op | Summary |
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ArrayContains_v2Ops.Array.ArrayContains_v2 | check if array contains a number (find,search,indexOf) |
ArrayMathExpressionOps.Array.ArrayMathExpression | Calculates a user defined mathematical expression |
ArrayOfObjectsFilterByKeyValueOps.Array.ArrayOfObjectsFilterByKeyValue | filter key value pairs in objects in an array of objects |
ArrayOfObjectsFilterKeysOps.Array.ArrayOfObjectsFilterKeys | remove key-value pairs from objects in an array of objects |
ArrayOfObjectsToStringOps.Array.ArrayOfObjectsToString | convert an array of objects into readable string format |
ArrayQuantizerOps.Array.ArrayQuantizer | quantize input to nearest number in array |
CutArrayOps.Array.CutArray | Remove elements from an array from the beginning and/or the end |
HSBtoRGBArrayOps.Array.HSBtoRGBArray | generates RGBA array from up to 4 arrays (HSBA) |
Array3AreaRemoveOps.Array.PointArray.Array3AreaRemove | remove points from an array3 with different shapes |
RandomNumbersArray_v4Ops.Array.RandomNumbersArray_v4 | create a random array of 1 to 4 dimensions |
MidiCCOps.Devices.Midi.MidiCC | read CC value from Midi controller |
MidiCCOutOps.Devices.Midi.MidiCCOut | send MIDI CC data to a midi output |
MidiChord3Ops.Devices.Midi.MidiChord3 | Map 3 midi notes to values |
MidiClockOps.Devices.Midi.MidiClock | sends out midi clock signals as triggers |
MidiInputDevice_v2Ops.Devices.Midi.MidiInputDevice_v2 | connect to MIDI device output port |
MidiMonitorOps.Devices.Midi.MidiMonitor | detailed information about Midi events being sent |
MidiNRPNOps.Devices.Midi.MidiNRPN | read NRPN value from controller |
MidiNRPNOutOps.Devices.Midi.MidiNRPNOut | send midi NRPN data to a midi output |
MidiNoteOps.Devices.Midi.MidiNote | Read a single midi note |
MidiNoteFilterOps.Devices.Midi.MidiNoteFilter | Only read a range of notes (e.g. C1 to C2) |
MidiNoteOutOps.Devices.Midi.MidiNoteOut | send midi note data to a midi output |
MidiOutputDeviceOps.Devices.Midi.MidiOutputDevice | Connect to MIDI device input port |
MidiTransposeOps.Devices.Midi.MidiTranspose | transpose incoming midi notes |
CubeMapFromTextures_v2Ops.Gl.CubeMap.CubeMapFromTextures_v2 | generate a cubemap from 6 textures |
CubeMapMaterial_v2Ops.Gl.CubeMap.CubeMapMaterial_v2 | use a cubemap or equirectangular texture as a material |
CubemapToEquirectangularTextureOps.Gl.CubeMap.CubemapToEquirectangularTexture | visualize cubemap as folded texture or equirectangular texture |
EquirectangularTextureToCubemapOps.Gl.CubeMap.EquirectangularTextureToCubemap | convert an equirectangular map to a cubemap |
RenderToCubemap_v2Ops.Gl.CubeMap.RenderToCubemap_v2 | render a scene into a cubemap |
SkyboxOps.Gl.CubeMap.Skybox | render an equirectangular map or a cubemap as scene background |
DepthTextureFocus_v2Ops.Gl.ImageCompose.DepthTextureFocus_v2 | draws a gradient from white to black back to white over distance of the scene |
Fog_v3Ops.Gl.ImageCompose.Fog_v3 | add post processing fog (nebula) to a scene |
CameraInfoOps.Gl.Matrix.CameraInfo | get camera attributes from current camera/orbit controls |
RectangleRounded_v2Ops.Gl.Meshes.RectangleRounded_v2 | Draws a rectangle with rounded corners |
AmbientLight_v4Ops.Gl.Phong.AmbientLight_v4 | ambient light for phong material shading |
DirectionalLight_v4Ops.Gl.Phong.DirectionalLight_v4 | directional light for phong shading |
DirectionalLight_v5Ops.Gl.Phong.DirectionalLight_v5 | Directional light for phong shading |
LambertMaterial_v2Ops.Gl.Phong.LambertMaterial_v2 | a simple shaded material |
PhongMaterial_v4Ops.Gl.Phong.PhongMaterial_v4 | A shaded material for lighting objects |
PhongMaterial_v5Ops.Gl.Phong.PhongMaterial_v5 | A shaded material for lighting objects |
PhongMaterial_v6Ops.Gl.Phong.PhongMaterial_v6 | A shaded material for lighting objects |
PointLight_v4Ops.Gl.Phong.PointLight_v4 | point light for phong shading |
PointLight_v5Ops.Gl.Phong.PointLight_v5 | Point light for phong shading |
ResetLightsOps.Gl.Phong.ResetLights | reset lights for everything triggered after |
SpotLight_v4Ops.Gl.Phong.SpotLight_v4 | spot light for phong shading |
SpotLight_v5Ops.Gl.Phong.SpotLight_v5 | spot light that emits a cone of light |
MatCapMaterial_v3Ops.Gl.Shader.MatCapMaterial_v3 | Easy to use image based lighting Material |
FresnelGlowOps.Gl.ShaderEffects.FresnelGlow | add fresnel glow to any material |
Shadow_v2Ops.Gl.ShaderEffects.Shadow_v2 | add shadow capabilities to any material |
ShowNormals_v2Ops.Gl.ShowNormals_v2 | visualize normals, tangents or bitangents |
BrowserSpecificFile_v2Ops.Html.BrowserSpecificFile_v2 | set file dependant on browser |
CrossfadeOps.Math.Crossfade | crossfade between 2 values |
MathExpressionOps.Math.MathExpression | calculates a user defined mathematical expression |
ProbabilityTriggerOps.Trigger.ProbabilityTrigger | trigger by chance |
AnalyzerTexture_v2Ops.WebAudio.AnalyzerTexture_v2 | Creates a spectrogram texture from an audio FFT array |
AudioAnalyzer_v2Ops.WebAudio.AudioAnalyzer_v2 | Extracts FFT, RMS & Waveform data from an incoming audio signal |
AudioBufferPlayer_v2Ops.WebAudio.AudioBufferPlayer_v2 | Play back audio data stored in an AudioBuffer |
AudioBufferToSplineArrayOps.WebAudio.AudioBufferToSplineArray | Outputs the waveform of an audio file as a spline array |
AudioPannerOps.WebAudio.AudioPanner | stereo pan an audio signal from left to right |
AudioRecorderOps.WebAudio.AudioRecorder | record, playback and download audio |
BiquadFilter_v2Ops.WebAudio.BiquadFilter_v2 | Different kinds of audio filters |
ClockSequencerOps.WebAudio.ClockSequencer | send bpm based triggers like a clocked trigger sequencer / clock divider |
ClockSequencerPatternOps.WebAudio.ClockSequencerPattern | sequence triggers by defining a pattern (like a drum machine) |
Convolver_v2Ops.WebAudio.Convolver_v2 | Audio reverb using an impulse response (sample) |
CutFilterOps.WebAudio.CutFilter | dj style filter (lowpass and highpass) |
DelayOps.WebAudio.Delay | add a delay effect to an audio stream |
FFTAreaAverage_v2Ops.WebAudio.FFTAreaAverage_v2 | get average value in an area of a fft audio analysis buffer |
MicrophoneIn_v2Ops.WebAudio.MicrophoneIn_v2 | Access to the microphone and/or audio input devices |
MixerOps.WebAudio.Mixer | Mix audio signals together |
MusicalScalesOps.WebAudio.MusicalScales | Outputs a musical scale array (major, minor, ...) as strings, steps and midi notes |
ThreeBandEqualizerOps.WebAudio.ThreeBandEqualizer | 3 filters in one - an eq to quickly process an audio signal |
WaveformMeshOps.WebAudio.WaveformMesh | Outputs the waveform of an audio file as a geometry |
WaveshaperOps.WebAudio.Waveshaper | add waveshaping (distortion, overdrive, fuzz) to an audio stream |