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PointLight
Ops.Gl.Phong.PointLight_v4

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Phong.PointLight_v5

point light for phong shading

summary (oneliner)

The point light illuminates in every possible direction.

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issues

youtube id

collections

related ops

Inputs

Trigger In (Trigger)

Trigger input


Light Attributes

Intensity (Number)

intensity of the point light


Radius (Number)

effective radius of the point light


Position

X (Number)

position X


Y (Number)

position Y


Z (Number)

position Z


Color

R (Number)

diffuse color channel R


G (Number)

diffuse color channel G


B (Number)

diffuse color channel B


Specular Color

Specular R (Number)

specular color channel R


Specular G (Number)

specular color channel G


Specular B (Number)

specular color channel B


Falloff (Number)

falloff within effective radius


Outputs

Trigger Out (Trigger)

trigger output


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PointLight - example:

PointLight example patch.



Credits


Changelog


Ops.User.simod.SimosPointLight_v2 renamed to Ops.Admin.SimosPointLight_v2
2019-10-09 - simod

Ops.Admin.SimosPointLight_v2 renamed to Ops.Gl.Phong.PointLight_v4
2019-11-05 - pandur

Examples using PointLight_v4

Public Patches using PointLight_v4