There is a newer version of this op!
This version will not receive any updates. It is recommended to use a newer version.
Current version: Ops.Gl.Phong.PointLight_v5
point light for phong shading
summary (oneliner)
The point light illuminates in every possible direction.
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
Trigger In (Trigger)
Trigger input
Light Attributes
Intensity (Number)
intensity of the point light
Radius (Number)
effective radius of the point light
Position
X (Number)
position X
Y (Number)
position Y
Z (Number)
position Z
Color
R (Number)
diffuse color channel R
G (Number)
diffuse color channel G
B (Number)
diffuse color channel B
Specular Color
Specular R (Number)
specular color channel R
Specular G (Number)
specular color channel G
Specular B (Number)
specular color channel B
Falloff (Number)
falloff within effective radius
Outputs
Trigger Out (Trigger)
trigger output
Patches using PointLight_v4
Changelog
Ops.User.simod.SimosPointLight_v2 renamed to Ops.Admin.SimosPointLight_v2
2019-10-09 - simod
Ops.Admin.SimosPointLight_v2 renamed to Ops.Gl.Phong.PointLight_v4
2019-11-05 - pandur
2019-10-09 - simod
Ops.Admin.SimosPointLight_v2 renamed to Ops.Gl.Phong.PointLight_v4
2019-11-05 - pandur