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PointLight_v4 Op

Ops.Gl.Phong.PointLight_v4


PointLight

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Phong.PointLight_v5

point light for phong shading


summary (oneliner)

The point light illuminates in every possible direction.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Trigger In (Trigger)

Trigger input


Light Attributes

Intensity (Number)

intensity of the point light


Radius (Number)

effective radius of the point light


Position

X (Number)

position X


Y (Number)

position Y


Z (Number)

position Z


Color

R (Number)

diffuse color channel R


G (Number)

diffuse color channel G


B (Number)

diffuse color channel B


Specular Color

Specular R (Number)

specular color channel R


Specular G (Number)

specular color channel G


Specular B (Number)

specular color channel B


Falloff (Number)

falloff within effective radius


Outputs

Trigger Out (Trigger)

trigger output


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PointLight - example

PointLight example patch.

Open Example In Editor


Patches using PointLight_v4

Changelog


Ops.User.simod.SimosPointLight_v2 renamed to Ops.Admin.SimosPointLight_v2
2019-10-09 - simod

Ops.Admin.SimosPointLight_v2 renamed to Ops.Gl.Phong.PointLight_v4
2019-11-05 - pandur