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AmbientLight
Ops.Gl.Phong.AmbientLight_v4
ambient light for phong material shading

summary (oneliner)

This op adds ambient background light to every mesh that uses the PhongMaterial4. It is additive and its color is not influenced by other lights.

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Inputs

Trigger In (Trigger)

Trigger input


Color

R (Number)

R color channel


G (Number)

G color channel


B (Number)

B color channel


Intensity (Number)

ambient light intensity


Outputs

Trigger Out (Trigger)

Trigger output


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AmbientLight example:

Example patch for ambient light.



Credits


Changelog


Ops.User.simod.AmbientLight_v2 renamed to Ops.Admin.AmbientLight_v2
2019-10-09 - simod

Ops.Admin.AmbientLight_v2 renamed to Ops.Gl.Phong.AmbientLight_v4
2019-11-05 - pandur

Examples using AmbientLight_v4

Public Patches using AmbientLight_v4