CubeMapMaterial_v2 Op
use a cubemap or equirectangular texture as a material
Summary (oneliner)
This op can be used to render cubemaps onto meshes.
It can be used as a skybox material, i.e. setting a scene's background.
It can also be used as a metallic looking material by using the colorize option.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Trigger input
Texture input, either cubemap or equirectangular
Appearance
Check to use the reflection vector
The amount of blur/miplevel
Transforms
Rotate the texture
flip the x axis
flip the y axis
flip the z axis
Color
Check to multiply color to the texture
R component of the multiplied color
G component of the multiplied color
B component of the multiplied color
Outputs
Trigger output
Patches using CubeMapMaterial_v2
Changelog
created op 2020-04-08 - simod | |
Ops.User.cables.CubeMapMaterial_v2 renamed to Ops.Gl.CubeMap.CubeMapMaterial_v2 2020-04-08 - simod |