CubeMapMaterial_v2 Op
use a cubemap or equirectangular texture as a material
Summary (oneliner)
<p>This op can be used to render cubemaps onto meshes.</p> <p>It can be used as a skybox material, i.e. setting a scene's background. It can also be used as a metallic looking material by using the colorize option.</p>
- Ops.Gl.CubeMap.CubeMapMaterial_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
<p>Trigger input</p>
<p>Texture input, either cubemap or equirectangular</p>
Appearance
<i>boolean</i>
)<p>Check to use the reflection vector</p>
<p>The amount of blur/miplevel</p>
Transforms
<p>Rotate the texture</p>
<i>boolean</i>
)<p>flip the x axis</p>
<i>boolean</i>
)<p>flip the y axis</p>
<i>boolean</i>
)<p>flip the z axis</p>
Color
<i>boolean</i>
)<p>Check to multiply color to the texture</p>
<p>R component of the multiplied color</p>
<p>G component of the multiplied color</p>
<p>B component of the multiplied color</p>
OUTPUT PORTS
<p>Trigger output</p>