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CubeMapMaterial
Ops.Gl.CubeMap.CubeMapMaterial_v2
Collections: Material  
Namespace: Ops.Gl.CubeMap
use a cubemap or equirectangular texture as a material

summary (oneliner)

This op can be used to render cubemaps onto meshes.

It can be used as a skybox material, i.e. setting a scene's background.
It can also be used as a metallic looking material by using the colorize option.

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger input


Cubemap (Object)

Texture input, either cubemap or equirectangular


Appearance

Use Reflection (boolean / Number)

Check to use the reflection vector


Blur (Number)

The amount of blur/miplevel


Transforms

Rotation (Number)

Rotate the texture


Flip X (boolean / Number)

flip the x axis


Flip Y (boolean / Number)

flip the y axis


Flip Z (boolean / Number)

flip the z axis


Color

Colorize (boolean / Number)

Check to multiply color to the texture


R (Number)

R component of the multiplied color


G (Number)

G component of the multiplied color


B (Number)

B component of the multiplied color


Outputs

trigger (Trigger)

Trigger output


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CubeMapMaterial example:

Example patch for the CubeMapMaterial op.



Credits


Changelog


created op
2020-04-08 - simod

Ops.User.cables.CubeMapMaterial_v2 renamed to Ops.Gl.CubeMap.CubeMapMaterial_v2
2020-04-08 - simod

Examples using CubeMapMaterial_v2

Public Patches using CubeMapMaterial_v2