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CubeMapMaterial_v2 Op

Namespace: Ops.Gl.CubeMap

Op author: simod

Test Patches: 2 Tests

use a cubemap or equirectangular texture as a material

This op can be used to render cubemaps onto meshes.

It can be used as a skybox material, i.e. setting a scene's background.
It can also be used as a metallic looking material by using the colorize option.


render (Trigger)

Trigger input

Cubemap (Object)

Texture input, either cubemap or equirectangular


Use Reflection (boolean /Number)

Check to use the reflection vector

Blur (Number)

The amount of blur/miplevel


Rotation (Number)

Rotate the texture

Flip X (boolean /Number)

flip the x axis

Flip Y (boolean /Number)

flip the y axis

Flip Z (boolean /Number)

flip the z axis


Colorize (boolean /Number)

Check to multiply color to the texture

R (Number)

R component of the multiplied color

G (Number)

G component of the multiplied color

B (Number)

B component of the multiplied color


trigger (Trigger)

Trigger output

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CubeMapMaterial example

Example patch for the CubeMapMaterial op.

Patches using CubeMapMaterial_v2

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  • My Patches


created op
2020-04-08 - simod
Ops.User.cables.CubeMapMaterial_v2 renamed to Ops.Gl.CubeMap.CubeMapMaterial_v2
2020-04-08 - simod