CubeMapMaterial_v2 Op
use a cubemap or equirectangular texture as a material
Summary (oneliner)
This op can be used to render cubemaps onto meshes.
It can be used as a skybox material, i.e. setting a scene's background.
It can also be used as a metallic looking material by using the colorize option.
- Ops.Gl.CubeMap.CubeMapMaterial_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Trigger input
Texture input, either cubemap or equirectangular
Appearance
Check to use the reflection vector
The amount of blur/miplevel
Transforms
Rotate the texture
flip the x axis
flip the y axis
flip the z axis
Color
Check to multiply color to the texture
R component of the multiplied color
G component of the multiplied color
B component of the multiplied color
OUTPUT PORTS
Trigger output