beta
cables is under heavy development.
There might be one or another bug, please let us know about it!
WaveformMesh
Ops.WebAudio.WaveformMesh
Namespace: Ops.WebAudio
Outputs the waveform of an audio file as a geometry

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Renders the waveform and triggers Next when done


Audio Buffer (Object)

Connect this to an Ops.WebAudio.AudioBuffer op, which loads and holds an audio sample


Render Options

Render Active (boolean /Number)

if true mesh is rendered


Show bottom half (boolean /Number)

When enabled the top half of the waveform will be mirrored, when disabled only the upper half is drawn


Center Origin (boolean /Number)

When enabled the waveform will be centered around the origin, e.g. useful when using OrbitControls and rotating around the origin. When disabled the waveform will start at the origin.


Waveform Settings

Width (Number)

The width of the waveform


Samples Per Pixel (integer /Number)

Controls how detailled the waveform is, the smaller the value the more detail and the wider the output.


Mesh Options

Calculate Tex Coords (boolean /Number)

check to calculate texture coordinates


Outputs

Next (Trigger)

Called after Render was called, triggers the next op


Geometry (Object)

The geometry of the waveform, can be drawn e.g. with RenderGeometry


Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save
WaveformMesh example:


Credits


  • Uses library: Webaudio Peaks (extract peaks from audio samples or a webaudio AudioBuffer)
  • Op author: simod

Changelog


cloned op from Ops.WebAudio.Waveform
2020-12-07 - cables

Ops.User.cables.WaveformMesh renamed to Ops.WebAudio.WaveformMesh
2020-12-07 - cables

Examples using WaveformMesh

Public Patches using WaveformMesh