Ops.WebAudio
Creates a spectrogram texture from an audio FFT array
Extracts FFT, RMS & Waveform data from an incoming audio signal
Play back audio data stored in an AudioBuffer
Outputs the waveform of an audio file as a spline array
Holds an audio file / sample in a buffer
pan an audio signal from left to right
Different kinds of audio filters
sequence triggers by defining a pattern (like a drum machine)
Audio reverb using an impulse response (sample)
dj style filter (lowpass and highpass)
add a delay effect to an audio stream
get average value in an area of a fft audio analysis buffer
Changes the gain / volume
Generates notes based on key presses
Access to the microphone and/or audio input devices
Converts a midi value to a frequency
Mix audio signals together
Outputs a musical scale array (major, minor, ...) as strings, steps and midi notes
Sends an audio signal to your speakers
plays back one shot samples on trigger (useful for interaction sound)
3 filters in one - an eq to quickly process an audio signal
Outputs the waveform of an audio file as a geometry
Resumes the Web Audio context (unmute on Chrome / iOS)
Ops.WebAudio.TextToSpeech
Text-to-Speech, speaks different languages (speech synthesis)