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ClockSequencerPattern Op

Related ops:Ops.Array.ParseArray  
Namespace: Ops.WebAudio

Op author: simod

sequence triggers by defining a pattern (like a drum machine)

This op allows you to create trigger patterns in conjuction with the ParseArray op.

If your array contains a 0, the step containing it will not pass a trigger through.

If you do not pass an array, triggers will be passed through.

An example:
If you choose a step size of 6 and use an array that looks like this [1, 0, 0, 0.5, 0, 0], every third step will be triggered. Step number 0 will output a "Sequenced Value" of 1, where as step number 3 will output a value of 0.5. These values can be used to modulate parameters, e.g.: using it to control the volume of a sequenced sound. Please refer to the example for a musical use case.


Clock Trigger Input (Trigger)

trigger input

Sequence Array (Array)

pattern to be sequenced in array form. 0 does not trigger. e.g.: [1, 0, 1, 0] triggers every 1st and 3rd trigger

Steps index (integer /Number)
Steps (string /Number)

number of steps until pattern is repeated

Reset (Trigger)

restarts the sequence if triggered


Sequence Trigger Output (Trigger)

output trigger

Sequenced Value (Number)

the current step value on trigger

Current Step (Number)

the index of the step

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ClockSequencerPattern example

Patches using ClockSequencerPattern

  • Examples (1)
  • Public
  • My Patches


created op
2021-02-09 - simod
Ops.User.simod.ClockArrayTrigger renamed to Ops.WebAudio.ClockArrayTrigger
2021-02-09 - simod
Ops.WebAudio.ClockArrayTrigger renamed to Ops.WebAudio.ClockSequencerPattern
2021-02-10 - cables