sequence triggers by defining a pattern (like a drum machine)
summary (oneliner)
This op allows you to create trigger patterns in conjuction with the ParseArray op.
If your array contains a 0, the step containing it will not pass a trigger through.
If you do not pass an array, triggers will be passed through.
An example:
If you choose a step size of 6 and use an array that looks like this [1, 0, 0, 0.5, 0, 0]
, every third step will be triggered. Step number 0 will output a "Sequenced Value" of 1
, where as step number 3 will output a value of 0.5
. These values can be used to modulate parameters, e.g.: using it to control the volume of a sequenced sound. Please refer to the example for a musical use case.
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
trigger input
pattern to be sequenced in array form. 0 does not trigger. e.g.: [1, 0, 1, 0] triggers every 1st and 3rd trigger
number of steps until pattern is repeated
restarts the sequence if triggered
Outputs
output trigger
the current step value on trigger
the index of the step
Patches using ClockSequencerPattern
Changelog
created op 2021-02-09 - simod | |
Ops.User.simod.ClockArrayTrigger renamed to Ops.WebAudio.ClockArrayTrigger 2021-02-09 - simod | |
Ops.WebAudio.ClockArrayTrigger renamed to Ops.WebAudio.ClockSequencerPattern 2021-02-10 - cables |