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CubeMapFromTextures
Ops.Gl.CubeMap.CubeMapFromTextures_v2
generate a cubemap from 6 textures

summary (oneliner)

Use this op to create cubemaps by adding 6 textures, 1 for each positive and negative axis (x, y, z).

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Inputs

posx (String)

positive x file input


negx (String)

negative x file input


posy (String)

positive y file input


negy (String)

negative y file input


posz (String)

positive z file input


negz (String)

negative z file input


Flip Y (boolean / Number)

flip cubemap along the y axis


Outputs

cubemap (Object)

cubemap texture output


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CubeMapFromTextures example:

Example patch for CubeMapFromTextures op.



Credits


Changelog


created op
2020-04-08 - simod

Ops.User.cables.CubeMapFromTextures_v2 renamed to Ops.Gl.CubeMap.CubeMapFromTextures_v2
2020-04-08 - simod

Examples using CubeMapFromTextures_v2

Public Patches using CubeMapFromTextures_v2