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CubeMapFromTextures_v2 Op



generate a cubemap from 6 textures

Use this op to create cubemaps by adding 6 textures, 1 for each positive and negative axis (x, y, z).


posx (String)

positive x file input

negx (String)

negative x file input

posy (String)

positive y file input

negy (String)

negative y file input

posz (String)

positive z file input

negz (String)

negative z file input

Flip Y (boolean /Number)

flip cubemap along the y axis


cubemap (Object)

cubemap texture output

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CubeMapFromTextures example

Example patch for CubeMapFromTextures op.

Open Example In Editor

Patches using CubeMapFromTextures_v2


created op
2020-04-08 - simod

Ops.User.cables.CubeMapFromTextures_v2 renamed to Ops.Gl.CubeMap.CubeMapFromTextures_v2
2020-04-08 - simod