CubeMapFromTextures_v2 Op
generate a cubemap from 6 textures
Summary (oneliner)
Use this op to create cubemaps by adding 6 textures, 1 for each positive and negative axis (x, y, z).
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
posx (String)
positive x file input
negx (String)
negative x file input
posy (String)
positive y file input
negy (String)
negative y file input
posz (String)
positive z file input
negz (String)
negative z file input
Flip Y (boolean /Number)
flip cubemap along the y axis
Outputs
cubemap (Object)
cubemap texture output
Patches using CubeMapFromTextures_v2
Changelog
created op 2020-04-08 - simod | |
Ops.User.cables.CubeMapFromTextures_v2 renamed to Ops.Gl.CubeMap.CubeMapFromTextures_v2 2020-04-08 - simod |