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LambertMaterial_v2 Op

Ops.Gl.Phong.LambertMaterial_v2


LambertMaterial

a simple shaded material


summary (oneliner)

This is a simple material to be used with lights.

This material model does not have any specular reflections, it only calculates diffuse lighting.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Execute (Trigger)

Trigger input


Diffuse Color

Diffuse R (Number)

R component of the diffuse color


Diffuse G (Number)

G component of the diffuse color


Diffuse B (Number)

B component of the diffuse color


Diffuse A (Number)

Alpha channel of the diffuse color


Texture

Diffuse Texture (Object)

Texture input


Colorize Texture (boolean /Number)

check to colorize texture with diffuse color


Outputs

next (Trigger)

Trigger output


Shader (Object)

Shader output to be used with i.e. GLTF models


Caught a mistake or want to contribute to the documentation?

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LambertMaterial example

Open Example In Editor


Patches using LambertMaterial_v2

Changelog


Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2
2020-03-06 - simod