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LambertMaterial
Ops.Gl.Phong.LambertMaterial_v2
a simple shaded material

summary (oneliner)

This is a simple material to be used with lights.

This material model does not have any specular reflections, it only calculates diffuse lighting.

doc

issues

youtube id

collections

related ops

Inputs

Execute (Trigger)

Trigger input


Diffuse Color

Diffuse R (Number)

R component of the diffuse color


Diffuse G (Number)

G component of the diffuse color


Diffuse B (Number)

B component of the diffuse color


Diffuse A (Number)

Alpha channel of the diffuse color


Material Properties

Double Sided (boolean / Number)

Texture

Diffuse Texture (Object)

Texture input


Colorize Texture (boolean / Number)

Outputs

next (Trigger)

Trigger output


Shader (Object)

Shader output to be used with i.e. GLTF models


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LambertMaterial example:


Credits


Changelog


Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2
2020-03-06 - simod

Examples using LambertMaterial_v2

Public Patches using LambertMaterial_v2