Ops.Gl.Phong.LambertMaterial_v2
Collections:Material
Namespace: Ops.Gl.Phong
a simple shaded material
summary (oneliner)
This is a simple material to be used with lights.
This material model does not have any specular reflections, it only calculates diffuse lighting.
doc
issues
youtube id
collections
Inputs
Execute (Trigger)
Trigger input
Diffuse Color
Diffuse R (Number)
R component of the diffuse color
Diffuse G (Number)
G component of the diffuse color
Diffuse B (Number)
B component of the diffuse color
Diffuse A (Number)
Alpha channel of the diffuse color
Material Properties
Double Sided (boolean /Number)
check if material should be double sided
Texture
Diffuse Texture (Object)
Texture input
Colorize Texture (boolean /Number)
check to colorize texture with diffuse color
Outputs
next (Trigger)
Trigger output
Shader (Object)
Shader output to be used with i.e. GLTF models
Changelog
Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2
2020-03-06 - simod
2020-03-06 - simod