LambertMaterial_v2 Op
a simple shaded material
Summary (oneliner)
This is a simple material to be used with lights.
This material model does not have any specular reflections, it only calculates diffuse lighting.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Execute (Trigger)
Trigger input
Diffuse Color
Diffuse R (Number)
R component of the diffuse color
Diffuse G (Number)
G component of the diffuse color
Diffuse B (Number)
B component of the diffuse color
Diffuse A (Number)
Alpha channel of the diffuse color
Texture
Diffuse Texture (Object)
Texture input
Colorize Texture (boolean /Number)
check to colorize texture with diffuse color
Outputs
next (Trigger)
Trigger output
Shader (Object)
Shader output to be used with i.e. GLTF models
Patches using LambertMaterial_v2
Changelog
Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2 2020-03-06 - simod |