LambertMaterial_v2 Op
a simple shaded material
Summary (oneliner)
This is a simple material to be used with lights.
This material model does not have any specular reflections, it only calculates diffuse lighting.
Full Name
- Ops.Gl.Phong.LambertMaterial_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch LambertMaterial example
INPUT PORTS
Execute (Trigger)
Trigger input
Diffuse Color
Diffuse R (Number)
R component of the diffuse color
Diffuse G (Number)
G component of the diffuse color
Diffuse B (Number)
B component of the diffuse color
Diffuse A (Number)
Alpha channel of the diffuse color
Texture
Diffuse Texture (Object:texture)
Texture input
Colorize Texture (Number: boolean)
check to colorize texture with diffuse color
OUTPUT PORTS
next (Trigger)
Trigger output
Shader (Object)
Shader output to be used with i.e. GLTF models
Patches using LambertMaterial_v2
Changelog
Ops.User.cables.LambertMaterial_v2 renamed to Ops.Gl.Phong.LambertMaterial_v2 | simod - 2020-03-06 14:57 |