FresnelGlow Op

FresnelGlow

add fresnel glow to any material


<p>Use this op to add a shimmering glow around the edges of a geometry.</p> <p>The 3 parameters &quot;Intensity&quot;, &quot;Width&quot; and &quot;Exponent&quot; need to be tuned in relation to each other to achieve the best results.</p>


Full Name
  • Ops.Gl.ShaderEffects.FresnelGlow
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch FresnelGlow example

Example patch for the FresnelGlow op.

Open In Editor

INPUT PORTS


Trigger In (Trigger)

<p>trigger input</p>

Active (Number:

<i>boolean</i>

)

<p>activate or disactivate fresnel effect</p>

Color

R (Number)

<p>R channel of fresnel color</p>

G (Number)

<p>G channel of fresnel color</p>

B (Number)

<p>B channel of fresnel color</p>

Fresnel Settings

Fresnel Intensity (Number)

<p>intensity of the effect</p>

Fresnel Exponent (Number)

<p>falloff of the effect</p>

OUTPUT PORTS


Trigger Out (Trigger)

<p>trigger output</p>


Patches using FresnelGlow

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarcables - 2020-06-11 13:02
added core lib: cgl_shadermodifieruser avatarcables - 2020-06-11 13:04
Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlowuser avatarcables - 2020-06-11 14:54