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FresnelGlow Op

Ops.Gl.ShaderEffects.FresnelGlow


FresnelGlow

Op author: simod

add fresnel glow to any material


summary (oneliner)

Use this op to add a shimmering glow around the edges of a geometry.

The 3 parameters "Intensity", "Width" and "Exponent" need to be tuned in relation to each other to achieve the best results.



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Trigger In (Trigger)

trigger input


Active (boolean /Number)

activate or disactivate fresnel effect


Color

R (Number)

R channel of fresnel color


G (Number)

G channel of fresnel color


B (Number)

B channel of fresnel color


Fresnel Settings

Fresnel Intensity (Number)

intensity of the effect


Fresnel Exponent (Number)

falloff of the effect


Outputs

Trigger Out (Trigger)

trigger output


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FresnelGlow example

Example patch for the FresnelGlow op.

Open Example In Editor


Changelog


created op
2020-06-11 - cables

added core lib: cgl_shadermodifier
2020-06-11 - cables

Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlow
2020-06-11 - cables

Examples using FresnelGlow ()

Public Patches using FresnelGlow ()