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add fresnel glow to any material

summary (oneliner)

Use this op to add a shimmering glow around the edges of a geometry.

The 3 parameters "Intensity", "Width" and "Exponent" need to be tuned in relation to each other to achieve the best results.

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Inputs

Trigger In (Trigger)

trigger input


Active (boolean /Number)

activate or disactivate fresnel effect


Color

R (Number)

R channel of fresnel color


G (Number)

G channel of fresnel color


B (Number)

B channel of fresnel color


Fresnel Settings

Fresnel Intensity (Number)

intensity of the effect


Fresnel Exponent (Number)

falloff of the effect


Outputs

Trigger Out (Trigger)

trigger output


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FresnelGlow example:

Example patch for the FresnelGlow op.



Credits


Changelog


created op
2020-06-11 - cables

added core lib: cgl_shadermodifier
2020-06-11 - cables

Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlow
2020-06-11 - cables

Examples using FresnelGlow

Public Patches using FresnelGlow