FresnelGlow Op
add fresnel glow to any material
Summary (oneliner)
Use this op to add a shimmering glow around the edges of a geometry.
The 3 parameters "Intensity", "Width" and "Exponent" need to be tuned in relation to each other to achieve the best results.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Trigger In (Trigger)
trigger input
Active (boolean /Number)
activate or disactivate fresnel effect
Color
R (Number)
R channel of fresnel color
G (Number)
G channel of fresnel color
B (Number)
B channel of fresnel color
Fresnel Settings
Fresnel Intensity (Number)
intensity of the effect
Fresnel Exponent (Number)
falloff of the effect
Outputs
Trigger Out (Trigger)
trigger output
Patches using FresnelGlow
Changelog
created op 2020-06-11 - cables | |
added core lib: cgl_shadermodifier 2020-06-11 - cables | |
Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlow 2020-06-11 - cables |