add fresnel glow to any material
summary (oneliner)
Use this op to add a shimmering glow around the edges of a geometry.
The 3 parameters "Intensity", "Width" and "Exponent" need to be tuned in relation to each other to achieve the best results.
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Inputs
Trigger In (Trigger)
trigger input
Active (boolean /Number)
activate or disactivate fresnel effect
Color
R (Number)
R channel of fresnel color
G (Number)
G channel of fresnel color
B (Number)
B channel of fresnel color
Fresnel Settings
Fresnel Intensity (Number)
intensity of the effect
Fresnel Exponent (Number)
falloff of the effect
Outputs
Trigger Out (Trigger)
trigger output
Changelog
created op
2020-06-11 - cables
added core lib: cgl_shadermodifier
2020-06-11 - cables
Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlow
2020-06-11 - cables
2020-06-11 - cables
added core lib: cgl_shadermodifier
2020-06-11 - cables
Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlow
2020-06-11 - cables