FresnelGlow Op

FresnelGlow

add fresnel glow to any material


Use this op to add a shimmering glow around the edges of a geometry.

The 3 parameters "Intensity", "Width" and "Exponent" need to be tuned in relation to each other to achieve the best results.


Full Name
  • Ops.Gl.ShaderEffects.FresnelGlow
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team


Example Patch FresnelGlow example

Example patch for the FresnelGlow op.

Open In Editor

INPUT PORTS


Trigger In (Trigger)

trigger input

Active (Number: boolean)

activate or disactivate fresnel effect

Color

R (Number)

R channel of fresnel color

G (Number)

G channel of fresnel color

B (Number)

B channel of fresnel color

Fresnel Settings

Fresnel Intensity (Number)

intensity of the effect

Fresnel Exponent (Number)

falloff of the effect

OUTPUT PORTS


Trigger Out (Trigger)

trigger output


Changelog

Patches using FresnelGlow

  • Examples
  • Public
  • My Patches