beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

All Operators

AreaDiscardPixel

 do not draw pixels inside a defined 3d area

AreaRotate

rotate vertices in an area around a center point

AreaScaler

 Scales the size of meshes within the area of influence

AreaTranslateFBMNoise

 Translate object positions with a noise function

AreaTranslateMeshes

 Change the position of all meshes inside of the area of influence

Bend

 bend objects along an axis

Bulge

 displace vertices by the value in a texture

ClampVertexPosition

 clamp/restrict the vertex position to min/max values per axis

ColorArea

 Colorize all meshes around current position

ColorizeInstancedMeshes

 colorize instanced meshes by picking random color from a texture

DeformArea

 deform a spherical area of a mesh

DiscardMaterialAlpha

 discard transparent pixels in material textures

ExplodeDividedMesh

 explode a (divided) mesh in the direction of faces normals

FogEffect

 Fog as a shadereffect applied to a material

FresnelGlow

 add fresnel glow to any material

InstancedDisplacementMap

 displace positions of instanced meshes using a texture

InstancedPerlinPosition

 displace position of instanced object by perlin noise value

InstancedTextureColorize

 colorize instanced meshes using a texture

LimitMeshByTexCoord

 discard pixel if texture coordinate is below threshold

MeshPixelNoise

 3d space noise for mesh materials

PerlinAreaDeform

 Displace vertices using perlin noise animation

Render2TexturesSlots

 select textures to render to

ScaleByNormal

 Scale vertices of an object in the direction of face normals

Shadow

 add shadow capabilities to any material

SplineDeform

 Deform a mesh along a spline

TextureProjection

 texture projection on meshes

TransformTextureCoordinates

 Transform and repeat texture coordinates of a mesh via vertex shader

TransformVertex

 transform vertices of a mesh via vertex shader

Twist

 twist a mesh around an axis

UseVertexColor

 Use vertex color as basecolor/diffuse color

VertexColorAsAlpha

 Use mesh vertexcolor as Alpha/Opacity

VertexDisplacementMap

 Displace the vertices of a mesh with the pixels brightness values from a texture

VertexNumberLimit

 only draw the first X vertices of a mesh

VertexPositionFromTexture

 set vertex positions of a mesh from a texture

VertexWobble

 sine wave vertex displacement