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cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Gl.ShaderEffects

WebGl Ops

AreaDiscardPixel

do not draw pixels inside a defined 3d area

AreaRotate

rotate vertices in an area around a center point

AreaScaler

 Scales the size of meshes within the area of influence

AreaTranslateFBMNoise

 Translate object positions with a noise function

AreaTranslateMeshes

 Change the position of all meshes inside of the area of influence

Bend

bend objects along an axis

Bulge

 displace vertices by the value in a texture

ClampVertexPosition

 clamp/restrict the vertex position to min/max values per axis

ColorArea

 colorize all meshes around current position

ColorizeInstancedMeshes

 colorize instanced meshes by picking random color from a texture

CubeMapReflection

 add a reflection to any material

DeformArea

 deform a spherical area of a mesh

ExplodeDividedMesh

 explode a (divided) mesh in the direction of faces normals

FogEffect

Fog as a shadereffect applied to a material

FresnelGlow

 add fresnel glow to any material

GrassWobble

 simulate grass motion in wind

InstancedPerlinPosition

 displace position of instanced object by perlin noise value

LimitMeshByTexCoord

 discard pixel if texture coordinate is below threshold

MeshPixelNoise

3d space noise for mesh materials

PerlinAreaDeform

Displace vertices using perlin noise animation

Render2TexturesSlots

 select textures to render to

ScaleByNormal

 scale vertices of an object in the direction of face normals

Shadow

 add shadow capabilities to any material

SplineRepeatInstanced

 Repeat a mesh along a spline using instancing

TextureProjection

 texture projection on meshes

TransformInstanced

 transform instanced object

Twist

twist a mesh around an axis

VertexDisplacementMap

 Displace the vertices of a mesh with the pixels brightness values from a texture

VertexNumberLimit

 only draw the first X vertices of a mesh

VertexPositionFromTexture

 set vertex positions from texture color values

VertexSinusWobble

 sine wave vertex displacement