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ExplodeDividedMesh_v2 Op

Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2


ExplodeDividedMesh

Op author: pandur

explode a (divided) mesh in the direction of faces normals




Inputs

Render (Trigger)
Distance (Number)
Size (Number)
Absolute (boolean /Number)

Add

add x (Number)
add y (Number)
add z (Number)

Multiply

mul x (Number)
mul y (Number)
mul z (Number)

Position

x (Number)
y (Number)
z (Number)

Outputs

Next (Trigger)
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divided mesh explosion

Open Example In Editor

Patches using ExplodeDividedMesh_v2

Changelog


cloned op from Ops.Gl.ShaderEffects.ExplodeDividedMesh
2020-10-02 - pandur
Ops.User.pandur.ExplodeDivided2 renamed to Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2
2020-10-02 - pandur
added core lib: cgl_shadermodifier
2021-05-08 - pandur