explode a (divided) mesh in the direction of faces normals
summary (oneliner)
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Render (Trigger)
Distance (Number)
Size (Number)
Absolute (boolean /Number)
Add
add x (Number)
add y (Number)
add z (Number)
Multiply
mul x (Number)
mul y (Number)
mul z (Number)
Position
x (Number)
y (Number)
z (Number)
Outputs
Next (Trigger)
Patches using ExplodeDividedMesh_v2
Changelog
cloned op from Ops.Gl.ShaderEffects.ExplodeDividedMesh 2020-10-02 - pandur | |
Ops.User.pandur.ExplodeDivided2 renamed to Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2 2020-10-02 - pandur | |
added core lib: cgl_shadermodifier 2021-05-08 - pandur |