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ExplodeDividedMesh_v2 Op

Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2


ExplodeDividedMesh

Op author: pandur

explode a (divided) mesh in the direction of faces normals


summary (oneliner)



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Distance (Number)

Size (Number)

Absolute (boolean /Number)

Add

add x (Number)

add y (Number)

add z (Number)

Multiply

mul x (Number)

mul y (Number)

mul z (Number)

Position

x (Number)

y (Number)

z (Number)

Outputs

Next (Trigger)

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divided mesh explosion

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Changelog


cloned op from Ops.Gl.ShaderEffects.ExplodeDividedMesh
2020-10-02 - pandur

Ops.User.pandur.ExplodeDivided2 renamed to Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2
2020-10-02 - pandur

added core lib: cgl_shadermodifier
2021-05-08 - pandur

Examples using ExplodeDividedMesh_v2 ()

Public Patches using ExplodeDividedMesh_v2 ()