ExplodeDividedMesh_v2 Op

ExplodeDividedMesh

explode a (divided) mesh in the direction of faces normals



Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


 

INPUT PORTS


Render (Trigger)
Distance (Number)
Size (Number)
Absolute (Number:boolean )

Add

add x (Number)
add y (Number)
add z (Number)

Multiply

mul x (Number)
mul y (Number)
mul z (Number)

Position

x (Number)
y (Number)
z (Number)

OUTPUT PORTS


Next (Trigger)

Patches using ExplodeDividedMesh_v2

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.ShaderEffects.ExplodeDividedMeshuser avatarpandur - 2020-10-02 07:59
Ops.User.pandur.ExplodeDivided2 renamed to Ops.Gl.ShaderEffects.ExplodeDividedMesh_v2user avatarpandur - 2020-10-02 08:16
added core lib: cgl_shadermodifieruser avatarpandur - 2021-05-08 21:19