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LimitMeshByTexCoord Op



LimitMeshByTexCoord

Op author: pandur

Test Patches: 1 Test

discard pixel if texture coordinate is below threshold


Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY
XY inverted
X and Y inverted



Inputs

render (Trigger)

Trigger in

Axis index (integer /Number)
treshhold (Number)

Threshold used to discard pixels

Sine Animation

Sine Animation (boolean /Number)

Enable or disable sine animation

Time (Number)

Time used to animate the sine option

Sine Source index (integer /Number)
Frequency (Number)

Frequency of the sine animation

Amplitude (Number)

Amplitude of the sine animation

Outputs

trigger (Trigger)

Trigger out


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limit by texture coordinates


Patches using LimitMeshByTexCoord

  • Examples
  • Public
  • My Patches

Changelog


added more axis options
2019-04-16 - pandur
added sine animation
2019-04-17 - pandur
Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoord
2020-07-30 - pandur