LimitMeshByTexCoord Op

LimitMeshByTexCoord

discard pixel if texture coordinate is below threshold


Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY
XY inverted
X and Y inverted


Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.LimitMeshByTexCoord
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


render (Trigger)

Trigger in

Axis index (Number:integer )
treshhold (Number)

Threshold used to discard pixels

Sine Animation

Sine Animation (Number:boolean )

Enable or disable sine animation

Time (Number)

Time used to animate the sine option

Sine Source index (Number:integer )
Frequency (Number)

Frequency of the sine animation

Amplitude (Number)

Amplitude of the sine animation

OUTPUT PORTS


trigger (Trigger)

Trigger out


Patches using LimitMeshByTexCoord

  • Examples
  • Public
  • My Patches

Changelog


added more axis optionsuser avatarpandur - 2019-04-16 16:10
added sine animationuser avatarpandur - 2019-04-17 12:06
Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoorduser avatarpandur - 2020-07-30 09:20