LimitMeshByTexCoord Op

LimitMeshByTexCoord

discard pixel if texture coordinate is below threshold


<p>Uses on screen texture coordinates to discard a pixel if it&#39;s below a user defined threshold. Has multiple modes: X or Y XY XY inverted X and Y inverted</p>


Full Name
  • Ops.Gl.ShaderEffects.LimitMeshByTexCoord
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


render (Trigger)

<p>Trigger in </p>

Axis index (Number:

<i>integer</i>

)

treshhold (Number)

<p>Threshold used to discard pixels</p>

Sine Animation

Sine Animation (Number:

<i>boolean</i>

)

<p>Enable or disable sine animation</p>

Time (Number)

<p>Time used to animate the sine option</p>

Sine Source index (Number:

<i>integer</i>

)

Frequency (Number)

<p>Frequency of the sine animation</p>

Amplitude (Number)

<p>Amplitude of the sine animation</p>

OUTPUT PORTS


trigger (Trigger)

<p>Trigger out</p>


Patches using LimitMeshByTexCoord

  • Examples
  • Public
  • My Patches

Changelog


added more axis optionsuser avatarpandur - 2019-04-16 16:10
added sine animationuser avatarpandur - 2019-04-17 12:06
Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoorduser avatarpandur - 2020-07-30 09:20