cables is under heavy development.
There might be one or another bug, please let us know about it!

LimitMeshByTexCoord Op


Op author: pandur

Test Patches: 1 Test

discard pixel if texture coordinate is below threshold

Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY inverted
X and Y inverted


render (Trigger)

Trigger in

Axis index (integer /Number)
treshhold (Number)

Threshold used to discard pixels

Sine Animation

Sine Animation (boolean /Number)

Enable or disable sine animation

Time (Number)

Time used to animate the sine option

Sine Source index (integer /Number)
Frequency (Number)

Frequency of the sine animation

Amplitude (Number)

Amplitude of the sine animation


trigger (Trigger)

Trigger out

Caught a mistake or want to contribute to the documentation?

Edit Documentation 

limit by texture coordinates

Patches using LimitMeshByTexCoord

  • Examples
  • Public
  • My Patches


added more axis options
2019-04-16 - pandur
added sine animation
2019-04-17 - pandur
Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoord
2020-07-30 - pandur