LimitMeshByTexCoord Op
discard pixel if texture coordinate is below threshold
Summary (oneliner)
<p>Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold. Has multiple modes: X or Y XY XY inverted X and Y inverted</p>
- Ops.Gl.ShaderEffects.LimitMeshByTexCoord
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch limit by texture coordinates
INPUT PORTS
<p>Trigger in </p>
<i>integer</i>
)<p>Threshold used to discard pixels</p>
Sine Animation
<i>boolean</i>
)<p>Enable or disable sine animation</p>
<p>Time used to animate the sine option</p>
<i>integer</i>
)<p>Frequency of the sine animation</p>
<p>Amplitude of the sine animation</p>
OUTPUT PORTS
<p>Trigger out</p>