LimitMeshByTexCoord Op
discard pixel if texture coordinate is below threshold
Summary (oneliner)
Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY
XY inverted
X and Y inverted
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
Trigger in
Axis index (integer /Number)
treshhold (Number)
Threshold used to discard pixels
Sine Animation
Sine Animation (boolean /Number)
Enable or disable sine animation
Time (Number)
Time used to animate the sine option
Sine Source index (integer /Number)
Frequency (Number)
Frequency of the sine animation
Amplitude (Number)
Amplitude of the sine animation
Outputs
trigger (Trigger)
Trigger out
Patches using LimitMeshByTexCoord
Changelog
added more axis options 2019-04-16 - pandur | |
added sine animation 2019-04-17 - pandur | |
Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoord 2020-07-30 - pandur |