LimitMeshByTexCoord Op
discard pixel if texture coordinate is below threshold
discard pixel if texture coordinate is below threshold
Summary (oneliner)
Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold. Has multiple modes: X or Y XY XY inverted X and Y inverted
Full Name
- Ops.Gl.ShaderEffects.LimitMeshByTexCoord
- Core Op - visible for everyone
- MIT
- cgl
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Limit Mesh By Tex Coord Example
INPUT PORTS
render (Trigger)
Trigger in
Axis index (Number: integer)
treshhold (Number)
Threshold used to discard pixels
Sine Animation
Sine Animation (Number: boolean)
Enable or disable sine animation
Time (Number)
Time used to animate the sine option
Sine Source index (Number: integer)
Frequency (Number)
Frequency of the sine animation
Amplitude (Number)
Amplitude of the sine animation
OUTPUT PORTS
trigger (Trigger)
Trigger out