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LimitMeshByTexCoord Op

Ops.Gl.ShaderEffects.LimitMeshByTexCoord


LimitMeshByTexCoord

Op author: pandur

discard pixel if texture coordinate is below threshold


summary (oneliner)

Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY
XY inverted
X and Y inverted



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Trigger in


Axis index (integer /Number)

treshhold (Number)

Threshold used to discard pixels


Sine Animation

Sine Animation (boolean /Number)

Enable or disable sine animation


Time (Number)

Time used to animate the sine option


Sine Source index (integer /Number)

Sine Animation

Frequency (Number)

Frequency of the sine animation


Amplitude (Number)

Amplitude of the sine animation


Outputs

trigger (Trigger)

Trigger out


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limit by texture coordinates

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Changelog


added more axis options
2019-04-16 - pandur

added sine animation
2019-04-17 - pandur

Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoord
2020-07-30 - pandur

Examples using LimitMeshByTexCoord ()

Public Patches using LimitMeshByTexCoord ()