beta
cables is under heavy development.
There might be one or another bug, please let us know about it!
LimitMeshByTexCoord
Ops.Gl.ShaderEffects.LimitMeshByTexCoord
discard pixel if texture coordinate is below threshold

summary (oneliner)

Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY
XY inverted
X and Y inverted

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger in


Axis index (integer /Number)

treshhold (Number)

Threshold used to discard pixels


Sine Animation

Sine Animation (boolean /Number)

Enable or disable sine animation


Time (Number)

Time used to animate the sine option


Sine Source index (integer /Number)

Sine Animation

Frequency (Number)

Frequency of the sine animation


Amplitude (Number)

Amplitude of the sine animation


Outputs

trigger (Trigger)

Trigger out


Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save
limit by texture coordinates:


Credits


Changelog


added more axis options
2019-04-16 - pandur

added sine animation
2019-04-17 - pandur

Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord renamed to Ops.Gl.ShaderEffects.LimitMeshByTexCoord
2020-07-30 - pandur

Examples using LimitMeshByTexCoord

Public Patches using LimitMeshByTexCoord