LimitMeshByTexCoord Op
discard pixel if texture coordinate is below threshold
Summary (oneliner)
Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold. Has multiple modes: X or Y XY XY inverted X and Y inverted
Full Name
- Ops.Gl.ShaderEffects.LimitMeshByTexCoord
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch limit by texture coordinates
INPUT PORTS
render (Trigger)
Trigger in
Axis index (Number: integer)
treshhold (Number)
Threshold used to discard pixels
Sine Animation
Sine Animation (Number: boolean)
Enable or disable sine animation
Time (Number)
Time used to animate the sine option
Sine Source index (Number: integer)
Frequency (Number)
Frequency of the sine animation
Amplitude (Number)
Amplitude of the sine animation
OUTPUT PORTS
trigger (Trigger)
Trigger out