beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

AreaDiscardPixel_v2 Op

Ops.Gl.ShaderEffects.AreaDiscardPixel_v2


AreaDiscardPixel

Op author: pandur

Test Patches: 1 Test

do not draw pixels inside a defined 3d area


This op will discard pixels within the defined area.
There are multiple modes:
Sphere, Box, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite



Inputs

render (Trigger)
Invert (boolean /Number)
Area index (integer /Number)
Area (string /Number)

Size

Size (Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Repeat (boolean /Number)
Repeat Distance (Number)

Position

x (Number)
y (Number)
z (Number)
WorldSpace (boolean /Number)

Outputs

trigger (Trigger)
Caught a mistake or want to contribute to the documentation?

Edit Documentation 

discard pixel example

Open Example In Editor

Patches using AreaDiscardPixel_v2

Changelog


Ops.User.pandur.AreaDiscarPixel2 renamed to Ops.Gl.ShaderEffects.AreaDiscardPixel_v2
2020-07-29 - pandur
added core lib: cgl_shadermodifier
2020-09-16 - pandur