AreaDiscardPixel_v2 Op
do not draw pixels inside a defined 3d area
Summary (oneliner)
This op will discard pixels within the defined area.
There are multiple modes:
Sphere, Box, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
Invert (boolean /Number)
Area index (integer /Number)
Area (string /Number)
Size
Size (Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Repeat (boolean /Number)
Repeat Distance (Number)
Position
x (Number)
y (Number)
z (Number)
WorldSpace (boolean /Number)
Outputs
trigger (Trigger)
Patches using AreaDiscardPixel_v2
Changelog
Ops.User.pandur.AreaDiscarPixel2 renamed to Ops.Gl.ShaderEffects.AreaDiscardPixel_v2 2020-07-29 - pandur | |
added core lib: cgl_shadermodifier 2020-09-16 - pandur |