AreaDiscardPixel_v2 Op
do not draw pixels inside a defined 3d area
Summary (oneliner)
<p>This op will discard pixels within the defined area. There are multiple modes: Sphere, Box, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite</p>
Full Name
- Ops.Gl.ShaderEffects.AreaDiscardPixel_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch discard pixel example
INPUT PORTS
render (Trigger)
Invert (Number:
<i>boolean</i>
)Area index (Number:
<i>integer</i>
)Area (Number:
<i>string</i>
)Size
Size (Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Repeat (Number:
<i>boolean</i>
)Repeat Distance (Number)
Position
x (Number)
y (Number)
z (Number)
WorldSpace (Number:
<i>boolean</i>
)OUTPUT PORTS
trigger (Trigger)