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AreaDiscardPixel
Ops.Gl.ShaderEffects.AreaDiscardPixel_v2
do not draw pixels inside a defined 3d area

summary (oneliner)

This op will discard pixels within the defined area.
There are multiple modes:
Sphere, Box, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Invert (boolean /Number)

Area index (integer /Number)

Area (string /Number)

Size

Size (Number)

Size X (Number)

Size Y (Number)

Size Z (Number)

Repeat (boolean /Number)

Repeat Distance (Number)

Position

x (Number)

y (Number)

z (Number)

WorldSpace (boolean /Number)

Outputs

trigger (Trigger)

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discard pixel example:


Credits


Changelog


Ops.User.pandur.AreaDiscarPixel2 renamed to Ops.Gl.ShaderEffects.AreaDiscardPixel_v2
2020-07-29 - pandur

added core lib: cgl_shadermodifier
2020-09-16 - pandur

Examples using AreaDiscardPixel_v2

Public Patches using AreaDiscardPixel_v2