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AreaDiscardPixel_v2 Op

AreaDiscardPixel

do not draw pixels inside a defined 3d area


This op will discard pixels within the defined area.
There are multiple modes:
Sphere, Box, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite


Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.AreaDiscardPixel_v2
Visibility
  • Core Op - Official cables op
AuthorTest Patches


 

INPUT PORTS


render (Trigger)
Invert (Number:boolean )
Area index (Number:integer )
Area (Number:string )

Size

Size (Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Repeat (Number:boolean )
Repeat Distance (Number)

Position

x (Number)
y (Number)
z (Number)
WorldSpace (Number:boolean )

OUTPUT PORTS


trigger (Trigger)

Usages of AreaDiscardPixel_v2

  • Examples
  • Public
  • My Patches
  • Ops

Changelog


Ops.User.pandur.AreaDiscarPixel2 renamed to Ops.Gl.ShaderEffects.AreaDiscardPixel_v2user avatarpandur - 2020-07-29
added core lib: cgl_shadermodifieruser avatarpandur - 2020-09-16