AreaDiscardPixel_v2 Op

AreaDiscardPixel

do not draw pixels inside a defined 3d area


<p>This op will discard pixels within the defined area. There are multiple modes: Sphere, Box, Axis X Y or Z, Axis XY or XZ, Axis X Y or Z infinite</p>


Full Name
  • Ops.Gl.ShaderEffects.AreaDiscardPixel_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


render (Trigger)
Invert (Number:

<i>boolean</i>

)

Area index (Number:

<i>integer</i>

)

Area (Number:

<i>string</i>

)

Size

Size (Number)
Size X (Number)
Size Y (Number)
Size Z (Number)
Repeat (Number:

<i>boolean</i>

)

Repeat Distance (Number)

Position

x (Number)
y (Number)
z (Number)
WorldSpace (Number:

<i>boolean</i>

)

OUTPUT PORTS


trigger (Trigger)

Patches using AreaDiscardPixel_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.AreaDiscarPixel2 renamed to Ops.Gl.ShaderEffects.AreaDiscardPixel_v2user avatarpandur - 2020-07-29 16:02
added core lib: cgl_shadermodifieruser avatarpandur - 2020-09-16 12:14