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VertexNumberLimit
Ops.Gl.ShaderEffects.VertexNumberLimit_v2
only draw the first X vertices of a mesh

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Min (integer /Number)

Max (integer /Number)

Invert (boolean /Number)

Outputs

Next (Trigger)

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Limitvertex Example:


Credits


Changelog


cloned op from Ops.Gl.ShaderEffects.VertexNumberLimit
2021-01-08 - cables

Ops.User.cables.VertexNumberLimit2 renamed to Ops.Gl.ShaderEffects.VertexNumberLimit_v2
2021-01-08 - cables

added core lib: cgl_shadermodifier
2021-02-13 - pandur

Examples using VertexNumberLimit_v2

Public Patches using VertexNumberLimit_v2