AreaTranslateFBMNoise Op

AreaTranslateFBMNoise

Translate object positions with a noise function



Full Name
  • Ops.Gl.ShaderEffects.AreaTranslateFBMNoise
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


render (Trigger)

<p>Trigger the op</p>

Mode index (Number:

<i>integer</i>

)

Size (Number)

<p>Area size of noise</p>

Strength (Number)

<p>Strength of the effect</p>

Smooth (Number:

<i>boolean</i>

)

<p>Smooth effect with distance</p>

Area Position

x (Number)

<p>X position</p>

y (Number)

<p>Y position</p>

z (Number)

<p>Z position</p>

Noise

Noise Scale (Number)

<p>Scale of the noise</p>

Noise X (Number)
Noise Y (Number)
Noise Z (Number)

OUTPUT PORTS


trigger (Trigger)

<p>Trigger out</p>


Patches using AreaTranslateFBMNoise

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.AreaTranslationFBM renamed to Ops.Gl.ShaderEffects.AreaTranslateFBMNoiseuser avatarpandur - 2019-12-03 11:53