VertexDisplacementMap_v5 Op

VertexDisplacementMap

Displace the vertices of a mesh with the pixels brightness values from a texture



Full Name
  • Ops.Gl.ShaderEffects.VertexDisplacementMap_v5
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch vertexdisplace v4 example

Open In Editor

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
Extrude (Number)
Mode index (Number: integer) Norm  Tang  BiTang  VertCol  *  +  / 
Axis index (Number: integer) XYZ  XY  X  Y  Z 
Coordinates index (Number: integer) Tex Coords  Mesh XY  Mesh XZ 

Input

Texture (Object:texture)
Channel index (Number: integer) Luminance  R  G  B  A  RGB 
Flip index (Number: integer) None  X  Y  XY 
Range index (Number: integer) 0-1  1-0  Normalized 
Offset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (Number: boolean)
Normal Axis index (Number: integer) X  Y  Z 

Colorize

Discard Zero Values (Number: boolean)
colorize (Number: boolean)
Colorize Min (Number)
Colorize Max (Number)

OUTPUT PORTS


trigger (Trigger)

Patches using VertexDisplacementMap_v5

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Changelog


added core lib: cgl_shadermodifieruser avatarpandur - 2020-09-05 09:23
Ops.User.pandur.VertexDisplace4 renamed to Ops.Admin.VertexDisplacementMapNewuser avatarpandur - 2020-09-14 15:06
Ops.Admin.VertexDisplacementMapNew renamed to Ops.Gl.ShaderEffects.VertexDisplacementMap_v4user avatarpandur - 2021-02-17 08:30