VertexDisplacementMap_v5 Op
Displace the vertices of a mesh with the pixels brightness values from a texture
Summary (oneliner)
Full Name
- Ops.Gl.ShaderEffects.VertexDisplacementMap_v5
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Render (Trigger)
Extrude (Number)
Mode index (Number: integer) Norm Tang BiTang VertCol * + /
Axis index (Number: integer) XYZ XY X Y Z
Coordinates index (Number: integer) Tex Coords Mesh XY Mesh XZ
Input
Texture (Object:texture)
Channel index (Number: integer) Luminance R G B A RGB
Flip index (Number: integer) None X Y XY
Range index (Number: integer) 0-1 1-0 Normalized
Offset X (Number)
Offset Y (Number)
Scale (Number)
Calc Normals (Number: boolean)
Normal Axis index (Number: integer) X Y Z
Colorize
Discard Zero Values (Number: boolean)
colorize (Number: boolean)
Colorize Min (Number)
Colorize Max (Number)
OUTPUT PORTS
trigger (Trigger)