DiscardMaterialAlpha Op
discard transparent pixels in material textures
Summary (oneliner)
coverage option needs MSAA enabled, especially in renderToTexture contexts
Full Name
- Ops.Gl.ShaderEffects.DiscardMaterialAlpha
- Core Op - visible for everyone
- MIT
- cgl_shadermodifier
- cgl
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch discard alpha pixel example
INPUT PORTS
render (Trigger)
Method index (Number: integer) Normal Discard Coverage Cov. Sharp Dither None
Threshold (Number)
OUTPUT PORTS
trigger (Trigger)