transform vertices of a mesh via vertex shader
summary (oneliner)
Example:
Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.
A mesh of 2 height will be twisted 360 degree !
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
render (Trigger)
Translate X (Number)
Translate Y (Number)
Translate Z (Number)
Scale X (Number)
Scale Y (Number)
Scale Z (Number)
Rotation X (Number)
Rotation Y (Number)
Rotation Z (Number)
Transform normals (boolean /Number)
Outputs
Trigger (Trigger)
Patches using TransformVertex
Changelog
Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3 2020-07-29 - pandur | |
cloned op from Ops.Gl.ShaderEffects.Twist_v3 2021-03-09 - pandur | |
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex 2021-03-09 - pandur | |
fix: can be stacked now 2022-01-31 - pandur |