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TransformVertex Op


Op author: pandur

Test Patches: 2 Tests

transform vertices of a mesh via vertex shader


Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.

A mesh of 2 height will be twisted 360 degree !


render (Trigger)
Translate X (Number)
Translate Y (Number)
Translate Z (Number)
Scale X (Number)
Scale Y (Number)
Scale Z (Number)
Rotation X (Number)
Rotation Y (Number)
Rotation Z (Number)
Transform normals (boolean /Number)


Trigger (Trigger)

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Allows you to rotate vertices in the vertex shader.

In this example instanced meshes are individually rotated, which is faster than rotating the instanced geometry itself.

Youtube Video Tutorial

Patches using TransformVertex

  • Examples (1)
  • Public
  • My Patches


Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3
2020-07-29 - pandur
cloned op from Ops.Gl.ShaderEffects.Twist_v3
2021-03-09 - pandur
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex
2021-03-09 - pandur
fix: can be stacked now
2022-01-31 - pandur