TransformVertex Op
transform vertices of a mesh via vertex shader
Summary (oneliner)
<p>Example:</p> <p>Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.</p> <p>A mesh of 2 height will be twisted 360 degree !</p>
Full Name
- Ops.Gl.ShaderEffects.TransformVertex
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch TransformVertex
Allows you to rotate vertices in the vertex shader.
In this example instanced meshes are individually rotated, which is faster than rotating the instanced geometry itself.
Youtube Video Tutorial
INPUT PORTS
render (Trigger)
Translate X (Number)
Translate Y (Number)
Translate Z (Number)
Scale X (Number)
Scale Y (Number)
Scale Z (Number)
Rotation X (Number)
Rotation Y (Number)
Rotation Z (Number)
Transform normals (Number:
<i>boolean</i>
)OUTPUT PORTS
Trigger (Trigger)
Patches using TransformVertex
Changelog
Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3 | pandur - 2020-07-29 15:39 | |
cloned op from Ops.Gl.ShaderEffects.Twist_v3 | pandur - 2021-03-09 19:34 | |
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex | pandur - 2021-03-09 19:50 | |
fix: can be stacked now | pandur - 2022-01-31 09:16 |