transform vertices of a mesh via vertex shader
summary (oneliner)
Example:
Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.
A mesh of 2 height will be twisted 360 degree !
doc
issues
youtube id
caniuse query
collections
Inputs
render (Trigger)
Translate X (Number)
Translate Y (Number)
Translate Z (Number)
Scale X (Number)
Scale Y (Number)
Scale Z (Number)
Rotation X (Number)
Rotation Y (Number)
Rotation Z (Number)
Transform normals (boolean /Number)
Outputs
Trigger (Trigger)
Changelog
Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3
2020-07-29 - pandur
cloned op from Ops.Gl.ShaderEffects.Twist_v3
2021-03-09 - pandur
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex
2021-03-09 - pandur
fix: can be stacked now
2022-01-31 - pandur
2020-07-29 - pandur
cloned op from Ops.Gl.ShaderEffects.Twist_v3
2021-03-09 - pandur
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex
2021-03-09 - pandur
fix: can be stacked now
2022-01-31 - pandur