InstancedDisplacementMap_v2 Op
displace positions of instanced meshes using a texture
Summary (oneliner)
Full Name
- Ops.Gl.ShaderEffects.InstancedDisplacementMap_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch instanced displace and colorize example
INPUT PORTS
Trigger (Trigger)
Texture (Object:texture)
Source index (Number:
<i>integer</i>
)Mode index (Number:
<i>integer</i>
)Strength (Number)
Min (Number)
Scale (Number)
Clamp (Number:
<i>boolean</i>
)Colorize (Number:
<i>boolean</i>
)Debug Bounds (Number:
<i>boolean</i>
)Normalize (Number:
<i>boolean</i>
)Offset X (Number)
Offset Y (Number)
Abs (Number:
<i>boolean</i>
)Channel index (Number:
<i>integer</i>
)X (Number:
<i>boolean</i>
)Y (Number:
<i>boolean</i>
)Z (Number:
<i>boolean</i>
)OUTPUT PORTS
Next (Trigger)
Patches using InstancedDisplacementMap_v2
Changelog
created op | pandur - 2020-10-05 09:53 | |
Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap | pandur - 2020-10-25 20:32 | |
Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap | pandur - 2020-10-25 20:33 | |
added core lib: cgl_shadermodifier | pandur - 2020-11-24 11:10 | |
cloned op from Ops.Gl.ShaderEffects.InstancedDisplacementMap | stephan - 2022-07-29 14:50 | |
apply strength and min parameters in rotation mode | stephan - 2022-07-29 14:53 |