InstancedDisplacementMap_v2 Op
displace positions of instanced meshes using a texture
Summary (oneliner)
Full Name
- Ops.Gl.ShaderEffects.InstancedDisplacementMap_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch instanced displace and colorize example
INPUT PORTS
Trigger (Trigger)
Texture (Object:texture)
Source index (Number: integer)
Mode index (Number: integer)
Strength (Number)
Min (Number)
Scale (Number)
Clamp (Number: boolean)
Colorize (Number: boolean)
Debug Bounds (Number: boolean)
Normalize (Number: boolean)
Offset X (Number)
Offset Y (Number)
Abs (Number: boolean)
Channel index (Number: integer)
X (Number: boolean)
Y (Number: boolean)
Z (Number: boolean)
OUTPUT PORTS
Next (Trigger)
Patches using InstancedDisplacementMap_v2
Changelog
created op | ||
Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap | ||
Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap | ||
added core lib: cgl_shadermodifier | ||
cloned op from Ops.Gl.ShaderEffects.InstancedDisplacementMap | ||
apply strength and min parameters in rotation mode |