InstancedDisplacementMap_v2 Op
displace positions of instanced meshes using a texture
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Trigger (Trigger)
Texture (Object)
Source index (integer /Number)
Mode index (integer /Number)
Strength (Number)
Min (Number)
Scale (Number)
Clamp (boolean /Number)
Colorize (boolean /Number)
Debug Bounds (boolean /Number)
Normalize (boolean /Number)
Offset X (Number)
Offset Y (Number)
Abs (boolean /Number)
Channel index (integer /Number)
X (boolean /Number)
Y (boolean /Number)
Z (boolean /Number)
Outputs
Next (Trigger)
Patches using InstancedDisplacementMap_v2
Changelog
created op 2020-10-05 - pandur | |
Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap 2020-10-25 - pandur | |
Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap 2020-10-25 - pandur | |
added core lib: cgl_shadermodifier 2020-11-24 - pandur | |
cloned op from Ops.Gl.ShaderEffects.InstancedDisplacementMap 2022-07-29 - stephan | |
apply strength and min parameters in rotation mode 2022-07-29 - stephan |