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InstancedDisplacementMap_v2 Op

Ops.Gl.ShaderEffects.InstancedDisplacementMap_v2


InstancedDisplacementMap

Op author: pandur

displace positions of instanced meshes using a texture




Inputs

Trigger (Trigger)
Texture (Object)
Source index (integer /Number)
Mode index (integer /Number)
Strength (Number)
Min (Number)
Scale (Number)
Clamp (boolean /Number)
Colorize (boolean /Number)
Debug Bounds (boolean /Number)
Normalize (boolean /Number)
Offset X (Number)
Offset Y (Number)
Abs (boolean /Number)
Channel index (integer /Number)
X (boolean /Number)
Y (boolean /Number)
Z (boolean /Number)

Outputs

Next (Trigger)
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instanced displace and colorize example

Open Example In Editor


Patches using InstancedDisplacementMap_v2

Changelog


created op
2020-10-05 - pandur

Ops.User.pandur.VertexDisplaceInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap
2020-10-25 - pandur

Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedDisplacementMap renamed to Ops.Gl.ShaderEffects.InstancedDisplacementMap
2020-10-25 - pandur

added core lib: cgl_shadermodifier
2020-11-24 - pandur

cloned op from Ops.Gl.ShaderEffects.InstancedDisplacementMap
2022-07-29 - stephan

apply strength and min parameters in rotation mode
2022-07-29 - stephan