TextureProjection_v2 Op
texture projection on meshes
Summary (oneliner)
This op allows you to project a texture onto an object such as a 3D mesh or MeshInstancer or Pointcloud. Should be placed after assigning a material.
When using this op to control PointSize, you can use an HDR/32bit texture to allow you to force values outside of the 0-1 range. You can also use the Amount parameter with values outside of the 0-1 range by manually entering them into the parameter panel or connecting a number op.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
currently texture is auto sized to a square ratio
Blending
strength of texture colors or pointsize values
color or pointsize
rescale incoming texture
applies alpha channel from incoming texture.
Position
Rotation
XY, XZ, YZ, or screenspace
limit repeat of texture
use world position coordinates
Outputs
Patches using TextureProjection_v2
Changelog
Ops.User.pandur.MapTextureLayer renamed to Ops.Gl.ShaderEffects.TextureProjection 2020-07-26 - pandur | |
added core lib: cgl_shadermodifier 2020-07-26 - pandur | |
cloned op from Ops.Gl.ShaderEffects.TextureProjection 2022-08-29 - pandur | |
Ops.User.pandur.TextureProjection2 renamed to Ops.Gl.ShaderEffects.TextureProjection_v2 2022-08-31 - pandur |