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TextureProjection_v2 Op



TextureProjection

Op author: pandur

Test Patches: 1 Test

texture projection on meshes


This op allows you to project a texture onto an object such as a 3D mesh or MeshInstancer or Pointcloud. Should be placed after assigning a material.

When using this op to control PointSize, you can use an HDR/32bit texture to allow you to force values outside of the 0-1 range. You can also use the Amount parameter with values outside of the 0-1 range by manually entering them into the parameter panel or connecting a number op.



Inputs

render (Trigger)
Texture (Object)

currently texture is auto sized to a square ratio

Blending

blendMode index (integer /Number)
Amount (Number)

strength of texture colors or pointsize values

Target index (integer /Number)

color or pointsize

Scale (Number)

rescale incoming texture

Use Texture Alpha (boolean /Number)

applies alpha channel from incoming texture.

Position

Pos X (Number)
Pos Y (Number)

Rotation

Rot X (Number)
Rot Y (Number)
Rot Z (Number)
Mapping index (integer /Number)

XY, XZ, YZ, or screenspace

Discard (boolean /Number)

limit repeat of texture

WorldSpace (boolean /Number)

use world position coordinates

Outputs

trigger (Trigger)

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TextureProjection op example


Youtube Video Tutorial

Patches using TextureProjection_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.MapTextureLayer renamed to Ops.Gl.ShaderEffects.TextureProjection
2020-07-26 - pandur
added core lib: cgl_shadermodifier
2020-07-26 - pandur
cloned op from Ops.Gl.ShaderEffects.TextureProjection
2022-08-29 - pandur
Ops.User.pandur.TextureProjection2 renamed to Ops.Gl.ShaderEffects.TextureProjection_v2
2022-08-31 - pandur